Reputation: 7775
I'm new to Mac Dev and I'm struggling with audio streaming. I found out a good reference at Get an audio stream from URI and play it on iPhone
The author seemed happy and I tried to reproduce the solution. The stream comes from Dogglounge radio. The URL is http://dl3.mixcache.com:8000 (this is what iTunes returns when I click on Get Info).
What I did is create a iPhone app, which contains a single view with no control actually. I added code in viewDidLoad to launch the stream asap. It seems NSData *_objectData runs endlessly. I use the iOS6 simulator.
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
NSString* resourcePath = @"http://dl3.mixcache.com:8000"; //your url
NSURL *url = [NSURL URLWithString:resourcePath];
NSError *e = nil;
NSData *_objectData = [NSData dataWithContentsOfURL:url options:NSDataReadingMappedIfSafe error:&e];
NSLog(@"%@", [e localizedDescription]);
NSError *error;
AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithData:_objectData error:&error];
audioPlayer.numberOfLoops = 0;
audioPlayer.volume = 1.0f;
[audioPlayer prepareToPlay];
if (audioPlayer == nil)
NSLog(@"%@", [error description]);
else
[audioPlayer play];
}
Upvotes: 2
Views: 875
Reputation: 3685
This is the expected behavior of NSData dataWithContentsOfURL:
: it blocks until the data is downloaded. For asynchronous downloading, see this answer: Does -dataWithContentsOfURL: of NSData work in a background thread?
Upvotes: 1