Reputation: 1795
I'm trying to load my images and fade in. Its working. But lets suppose that I have 4 images. Right now, my script its working by loading the last image, not the first. How can I make my js load the first image, and just start loading the second after the first has been loaded?
Here's my code:
$(function(){
$("a").click(function(){
$("#load").load('load.html', function() {
$('#load img').hide();
alert($("#load img").length);
$('#load img').each( function(){
$(this).on('load', function () {
$(this).fadeIn();
});
});
});
return false;
});
});
Upvotes: 3
Views: 557
Reputation: 1227
Ron's solution is a little over-engineered IMO. If your intention is indeed to load all of the images before the animation starts, then you could do something similar to the following:
$(function(){
$("a").click(function(){
$("#load").load('load.html', function() {
$('#load img').hide(); // I would recommend using css to hide the image instead
alert($("#load img").length);
$("#load img").each(function(i, image) {
setTimeout(function() { // For each image, set increasingly large timeout before fadeIn
$(this).fadeIn();
}, 2000 * i);
});
});
return false;
});
});
Upvotes: 0
Reputation: 909
See http://jsfiddle.net/5uNGR/15/
Try something where you are not trying to perform a fadeIn on each image as they load, but test the ok-ness of the next image in your animation queue each time ANY load event happens, then on the animation callback, see if the next one is ready. Here is a script that should work.
BTW, see http://www.sajithmr.me/javascript-check-an-image-is-loaded-or-not for more on image readiness testing.
$(function () {
// util fn to test if image loaded properly
var isImgLoadOk = function (img) {
if (!img.complete) { return false; }
if (typeof img.naturalWidth != "undefined" && img.naturalWidth == 0) {
return false;
}
return true;
};
$("a").on('click', function () {
$("#load").load('load.html', function () {
var imgs = $('#load img').hide(), //create image array and hide (chaining)
animIndex = 0, //position in the animation queue
isFading = false; //track state of whether an animation is in prog
// this is a load handler AND is called in the fadeIn callback if
// not at last image in the collection
var fadeNextImg = function () {
// make sure a load event didn't happen in the middle of an animation
if (isFading) return;
// last image in animation queue?
var isLast = animIndex == imgs.length - 1;
// get the raw image out of the collection and test if it is loaded happily
var targetImage = imgs[animIndex];
if (isImgLoadOk(targetImage)) {
// jQuery-up the htmlImage
targetImage = $(targetImage);
// increment the queue
animIndex++;
// set animation state - this will ignore load events
isFading = true;
// fade in the img
targetImage.fadeIn('slow', function () {
isFading = false;
// test to see if next image is ready to load by
// recursively calling the parent fn
if (!isLast) fadeNextImg();
});
}
};
imgs.on('load', fadeNextImg);
});
return false;
});
});
Upvotes: 1