Reputation: 337
I had a asked a previous question about generating a tree like structure which culminated in this method:
public ICollection<DefaultEventType> GetTierTree()
{
var q = from mission in _context.tMissions
join activity in _context.tActivities on mission.id equals activity.missionId
join project in _context.tDefaultEventTypes on activity.id equals project.activityId
where !project.isRemoved && project.defaultCategoryId == 4
orderby mission.name
select new DefaultEventType(project.tierLevel.TryParseEnum<GanttType>(GanttType.Unknown), DefaultCategoryRepository.CreateFrom(project.tDefaultCategory))
{
AllowNumericSuffix = project.allowNumericSuffix,
AttachMilestoneMoniker = project.attachMilestoneMoniker,
Description = project.description,
Id = project.id,
IsReadOnly = project.isReadOnly,
IsSticky = project.isSticky,
Name = project.name,
Sid = project.sid,
Style = project.style.TryParseEnum<GanttElementStyle>(GanttElementStyle.Unknown),
TimeStamp = project.createdDT,
UpdatedTimeStamp = project.updatedDT,
Activity = new Activity { Id = activity.id, Name = activity.name, Mission = new Mission { Id = mission.id, Name = mission.name } }
};
var q2 = q.GroupBy(row => row.Activity.Mission.Id)
.Select(group => group.GroupBy(row => row.Activity.Id));
return q2.Cast<DefaultEventType>().ToList();
}
It fails on the return. I've done a ton of googling and searching the board. Obviously the types aren't matching up because of something with the GroupBy, but I don't understand exactly why this doesn't work.
Can anyone provide insight or how I would go about fixing this?
Edit: I'm trying to output a tree like structure. Currently it is looking like this:
* Parent1
* Child1
*ChildChild1
* Parent1
* Child1
* ChildChild2
* Parent1
* Child1
* ChildChild3
What I want it to do is group things like so:
* Parent1
* Child1
* ChildChild1
* ChildChild2
* ChildChild3
Upvotes: 0
Views: 157
Reputation: 50104
Edit: OK, so you're trying to return some kind of hierarchical structure rather than just a flat List<DefaultEventType>
, so you'll need to change your return type.
It looks like your "Parent" is the Mission
, "Child" is the Activity
, and "ChildChild" is the DefaultEventType
.
Basically, you need two custom types:
// Holds an Activity, and all the DefaultEventTypes corresponding to it.
class ActivityWithEvents {
public Activity Activity { get; set; }
public IEnumerable<DefaultEventType> Events { get; set; }
}
// Holds a Mission, and all the Activities corresponding to it.
class MissionWithActivities {
public Mission Mission { get; set; }
public IEnumerable<ActivityWithEvents> Activities { get; set; }
}
or something similar. You will need to change the signature of your method to
public IEnumerable<MissionWithActivities> GetTierTree()
and your return to
var q2 = q.GroupBy(
// First group the events by Mision
e => e.Activity.Mission.Id,
// For each mission found, select a MissionWithActivities
(mid, events) => new MissionWithActivities {
Mission = events.First().Activity.Mission,
Activities = events.GroupBy(
// Within the Mission, group the events by Activity
e => e.Activity.Id,
// For each Activity found, select an ActivityWithEvents
(aid, events2) => new ActivityWithEvents {
Activity = events2.First().Activity,
Tasks = events2
})
});
return q2.ToList();
Now you can iterate through each MissionWithActivities
, displaying it; and for each one, iterate through its ActivityWithEvents
, displaying them; and for each one, iterate through its DefaultEventTypes
, displaying them:
foreach (var mwa in GetTierTree())
{
Console.WriteLine(mwa.Mission.Name);
foreach (var awe in mwa.Activities)
{
Console.WriteLine(" " + awe.Activity.Name);
foreach(var e in awe.Events)
Console.WriteLine(" " + e.Name);
}
}
Upvotes: 4