Reputation: 2768
I created a 2D array Board
, holding objects of GameCell
.
Default.aspx:
<%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head runat="server">
<title></title>
<link rel="stylesheet" href="includes/css/style.css" />
</head>
<body>
<form id="form1" runat="server">
<div>
<h1>ארבע בשורה</h1>
<div id="Board">
<asp:Label ID="Label1" runat="server"></asp:Label>
<asp:PlaceHolder ID="MyBoard" runat="server" />
</div>
</div>
</form>
</body>
</html>
Default.aspx.cs:
protected void Page_Load(object sender, EventArgs e)
{
Game.CreateControls();
}
protected void Page_Init(object sender, EventArgs e)
{
if (!this.IsPostBack)
{
Game.Set(MyBoard, Label1);
Game.Reset();
}
}
GameCell.cs:
public class GameCell : ImageButton
{
public Position Position; // Justs holds the properties of Row and Col
public CellType Type;
public GameCell(Position Pos)
{
this.Position = new Position(Pos);
this.Type = CellType.Empty;
}
}
Game.cs:
public class Game
{
public const int R = 6;
public const int C = 9;
public static GameCell[,] Board;
public static PlaceHolder Holder;
public static Label Log;
public static CellType CurrentType;
public static string[] Images = new string[] { "red", "empty", "blue" };
public static void Set(PlaceHolder Holder, Label Log)
{
Game.Reset();
Game.Holder = Holder;
Game.Log = Log;
}
public static void CreateControls()
{
for (int i = 0; i < Game.R; i++)
{
for (int j = 0; j < Game.C; j++)
{
Game.Board[i, j].ImageUrl = Game.ImageUrlByType(Game.Board[i, j].Type);
Game.Board[i, j].ID = i + "_" + j;
Game.Board[i, j].Click += new ImageClickEventHandler(Image_Click);
Game.Holder.Controls.Add(Game.Board[i, j]);
}
}
}
public static void Image_Click(object sender, EventArgs e)
{
int row = 0;
int col = int.Parse(((GameCell)sender).ID[2].ToString());
if (Game.Board[row, col].Type == CellType.Empty)
{
while (row < Game.R - 1 && Game.Board[row, col].Type == CellType.Empty)
{
row++;
}
Game.SetImage(row, col);
Game.CurrentType = (CellType)(-(int)Game.CurrentType);
Log.Text = col + " " + row + " " + Game.CurrentType;
Game.Board[row, col].Enabled = false;
}
}
public static void SetImage(int r, int c)
{
Game.Board[r, c].Type = Game.CurrentType;
Game.Board[r, c].ImageUrl = Game.ImageUrlByType(Game.CurrentType);
}
public static void Reset()
{
Game.Board = new GameCell[R, C];
Game.CurrentType = CellType.Blue;
for (int i = 0; i < Game.R; i++)
{
for (int j = 0; j < Game.C; j++)
{
Game.Board[i, j] = new GameCell(new Position(i, j));
}
}
}
public static string ImageUrlByType(CellType t)
{
return "includes/images/" + Game.Images[(int)t + 1] + ".png";
}
}
The controls are rendered, and are clickable when first launching the project, but after I do click one of them, no controls are added to my Holder (MyBoard
).
Why is this happening?
Edit:
I found the solution. passing MyBoard
as an argument to CreateControls
did it. Maybe the reference wasn't reliable anymore (I saved it in an object) after page_load.
Upvotes: 0
Views: 3877
Reputation: 9129
Every time your Page_Load
is called, you recreate your controls. They are stored in static members, which means that all users of this web site share a common board. Is this really what you want? Would it not be better to store the Game in the Session? (of course I don't know your requirements, but I always try to avoid static members in web applications).
A possible solution could be to check whether it is not a postback, before you recreate the controls.
if (!IsPostback)
{
}
Upvotes: 2