Reputation: 21
I'm writing a tic-tac-toe game for an assignment. It needs to use object-oriented programming and it has to be relatively smart - it needs to block the player's success. I'm having a lot of trouble with this.
My trouble comes from my rowabouttowin
method: I did a very convoluted list comprehension and I don't think that I did it correctly.
What I want is a method that checks if the player is about to win the game horizontally (O _ O, O O _, or _ O O if mark = O) and, if the player is, returns the position where the computer should play.
Any help or advice on how best to approach this?
from random import randint
class TTT:
board = [[' ' for row in range(3)] for col in range(3)]
currentgame = []
def print(self):
"""Displays the current board."""
print("\n-----\n".join("|".join(row) for row in self.board))
def mark(self,pos,mark):
"""Method that places designated mark at designated position on the board."""
x,y = pos
self.board[x][y] = mark
def win(self,mark):
"""Method that checks if someone has won the game."""
if mark == self.board[0][0] == self.board[1][1] == self.board[2][2]:
return True
if mark == self.board[2][0] == self.board[1][1] == self.board[0][2]:
return True
elif mark == self.board[0][0] == self.board[1][0] == self.board[2][0]:
return True
elif mark == self.board[1][0] == self.board[1][1] == self.board[1][2]:
return True
elif mark == self.board[0][1] == self.board[1][1] == self.board[2][1]:
return True
elif mark == self.board[0][2] == self.board[1][2] == self.board[2][2]:
return True
elif mark == self.board[0][0] == self.board[0][1] == self.board[0][2]:
return True
elif mark == self.board[2][0] == self.board[2][1] == self.board[2][2]:
return True
else:
return False
def choose(self,mark):
"""The computer chooses a place to play. If the player is not about to win,
plays randomly. Otherwise, does a series of checks to see if the player is about
to win horizontally, vertically, or diagonally. I only have horizontal done."""
spotx = randint(0,2)
spoty = randint(0,2)
if self.rowabouttowin(mark):
self.mark((self.rowabouttowin(mark)),mark)
elif self.legalspace(spotx,spoty):
self.mark((spotx,spoty),mark)
else:
self.choose(mark)
def legalspace(self,spotx,spoty):
"""Returns True if the provided spot is empty."""
if self.board[spotx][spoty] == ' ':
return True
else:
return False
def rowabouttowin(self,mark):
"""If the player is about to win via a horizontal 3-in-a-row,
returns location where the computer should play"""
for row in range(3):
if any(' ' == self.board[row][1] for i in range(3)) and any(self.board[row][i] == self.board[row][j] for i in range(3) for j in range(3)):
if self.board[row][i] == ' ' : yield(self.board[row][i % 3], self.board[row][i])
This currently gives this error message:
Traceback (most recent call last):
File "<pyshell#49>", line 1, in <module>
x.choose('x')
File "/Users/richiehoffman/Documents/Python Programs/Tic Tac Toe.py", line 40, in choose
self.mark((self.rowabouttowin(mark)),mark)
File "/Users/richiehoffman/Documents/Python Programs/Tic Tac Toe.py", line 11, in mark
x,y = pos
File "/Users/richiehoffman/Documents/Python Programs/Tic Tac Toe.py", line 61, in rowabouttowin
if self.board[row][i] == ' ' : yield(self.board[row][i % 3], self.board[row][i])
NameError: global name 'i' is not defined
Upvotes: 1
Views: 2498
Reputation: 298136
A few tips:
You're using class variables, not instance variables, so look up the difference. I changed your class to use instance variables, as the variables that you set should belong in an instance.
Consider making things more readable.
Use __str__
to make the printable version of your class. That way, you can do print(class_instance)
and it'll come out all nice.
Here's what I changed:
from random import randint
class TTT(object):
def __init__(self):
self.board = [[' ' for row in range(3)] for col in range(3)]
self.currentgame = []
def __str__(self):
"""Displays the current board."""
return "\n-----\n".join("|".join(row) for row in self.board)
def mark(self, pos, mark):
"""Method that places designated mark at designated position on the board."""
x, y = pos
self.board[x][y] = mark
def win(self, mark):
"""Method that checks if someone has won the game."""
for row in self.board:
if row[0] == row[1] == row[2]:
return True
for i in range(3):
if self.board[0][i] == self.board[1][i] == self.board[2][i]:
return True
if board[0][0] == board[1][1] == board[2][2]:
return True
elif board[0][2] == board[1][1] == board[2][0]:
return True
else:
return False
def choose(self, mark):
"""The computer chooses a place to play. If the player is not about to win,
plays randomly. Otherwise, does a series of checks to see if the player is about
to win horizontally, vertically, or diagonally. I only have horizontal done."""
spotx = randint(0, 2)
spoty = randint(0, 2)
if self.rowabouttowin(mark):
self.mark((self.rowabouttowin(mark)), mark)
elif self.legalspace(spotx, spoty):
self.mark((spotx, spoty), mark)
else:
self.choose(mark)
def legalspace(self, spotx, spoty):
"""Returns True if the provided spot is empty."""
return self.board[spotx][spoty] == ' '
def rowabouttowin(self, mark):
"""If the player is about to win via a horizontal 3-in-a-row,
returns location where the computer should play"""
for row in range(3):
check_one = any(' ' == self.board[row][1] for i in range(3))
check_two = any(self.board[row][i] == self.board[row][j] for i in range(3) for j in range(3))
# I have no idea what this code does
if self.board[row][i] == ' ' :
yield self.board[row][i % 3], self.board[row][i]
Upvotes: 2