Reputation: 906
OK, this is stumping me. Relative C++ noob, but long experience with C# and other languages.
Here's a relatively simple distillation of the problem files:
/* GameObject.h */
#pragma once
#include <vector>
class GameObject {
public:
std::vector<Component *> *Components;
GameObject();
~GameObject();
};
/* GameObject.cpp */
#include "GameObject.h"
#include "Component.h"
GameObject::GameObject() {
}
GameObject::~GameObject() {
}
/* Component.h */
#pragma once
class Component {
public:
GameObject *Owner;
Component();
~Component();
};
/* Component.cpp */
#include "GameObject.h"
#include "Component.h"
Component::Component() {
}
Component::~Component() {
}
This generates 21 totally irrelevant errors in Visual C++ 2012, I guess stemming from the fact that it couldn't compile Component:
C2065: 'Component' : undeclared identifier gameobject.h 10
C2059: syntax error : '>' gameobject.h 10
C2143: syntax error : missing ';' before '}' gameobject.h 14
C2143: syntax error : missing ';' before '{' component.h 3
C2143: syntax error : missing ';' before '}' component.h 11
C2143: syntax error : missing ';' before '{' gameobject.cpp 8
C2143: syntax error : missing ';' before '}' gameobject.cpp 9
C2143: syntax error : missing ';' before '{' gameobject.cpp 13
C2143: syntax error : missing ';' before '}' gameobject.cpp 14
C2143: syntax error : missing ';' before '}' gameobject.cpp 16
C1004: unexpected end-of-file found gameobject.cpp 16
C2065: 'Component' : undeclared identifier gameobject.h 10
C2059: syntax error : '>' gameobject.h 10
C2143: syntax error : missing ';' before '}' gameobject.h 14
C2143: syntax error : missing ';' before '{' component.h 3
C2143: syntax error : missing ';' before '}' component.h 11
C2653: 'Component' : is not a class or namespace name component.cpp 8
C2143: syntax error : missing ';' before '{' component.cpp 8
C2143: syntax error : missing ';' before '}' component.cpp 9
C2653: 'Component' : is not a class or namespace name component.cpp 13
C1903: unable to recover from previous error(s); stopping compilation component.cpp 13
Any ideas? It makes sense in the design for Component to have a pointer to GameObject, and GameObject to have a vector of pointers to Components, so I'm not about to rearchitect to avoid that. I'm guessing I'm just doing something wrong with the header files.
Thanks in advance for any ideas, this one's driving me crazy.
Upvotes: 2
Views: 1640
Reputation: 31952
All you need to fix this is to add forward declarations - Component before GameObject definition and vice versa
class GameObject;
class Component {
...
and
class Component;
class GameObject{
...
Technically you just need the 2nd one because of the way you order your .h files. But it is better you add both.
The reason for this is because if we think of your .h
as independant C++ files, by the time we(the compiler) come across the definition of the vector of Component
pointers (why is this a pointer to a vector??), we still have no idea what Component
is. It could be a class, a function, a typo, anything. This is why you need a forward declaration to let the compiler know to assume it is a class.
This would work only in the case of pointers/references to other classes. If it were a vector of Component
objects, you would have had no choice but to include the header before the definition.
Upvotes: 2
Reputation: 17026
Put a forward declaration of Component at the top, after #pragma once, like so...
class Component; // Just this, no more.
There might still be errors, but that's a start.
I recommend that you combine GameObject.h and Component.h into one file. They are closely linked, so they belong together.
Upvotes: 1