QuadrupleA
QuadrupleA

Reputation: 906

Mysterious compiler errors with C++ header files referencing each other

OK, this is stumping me. Relative C++ noob, but long experience with C# and other languages.

Here's a relatively simple distillation of the problem files:

/* GameObject.h */
#pragma once
#include <vector>
class GameObject {
    public:
    std::vector<Component *> *Components;
    GameObject();
    ~GameObject();
};


/* GameObject.cpp */
#include "GameObject.h"
#include "Component.h"
GameObject::GameObject() {
}

GameObject::~GameObject() {
}


/* Component.h */
#pragma once
class Component {
    public:
    GameObject *Owner;
    Component();
    ~Component();
};


/* Component.cpp */
#include "GameObject.h"
#include "Component.h"
Component::Component() {
}
Component::~Component() {
}

This generates 21 totally irrelevant errors in Visual C++ 2012, I guess stemming from the fact that it couldn't compile Component:

C2065: 'Component' : undeclared identifier  gameobject.h    10
C2059: syntax error : '>'   gameobject.h    10
C2143: syntax error : missing ';' before '}'    gameobject.h    14
C2143: syntax error : missing ';' before '{'    component.h 3
C2143: syntax error : missing ';' before '}'    component.h 11
C2143: syntax error : missing ';' before '{'    gameobject.cpp  8
C2143: syntax error : missing ';' before '}'    gameobject.cpp  9
C2143: syntax error : missing ';' before '{'    gameobject.cpp  13
C2143: syntax error : missing ';' before '}'    gameobject.cpp  14
C2143: syntax error : missing ';' before '}'    gameobject.cpp  16
C1004: unexpected end-of-file found gameobject.cpp  16
C2065: 'Component' : undeclared identifier  gameobject.h    10
C2059: syntax error : '>'   gameobject.h    10
C2143: syntax error : missing ';' before '}'    gameobject.h    14
C2143: syntax error : missing ';' before '{'    component.h 3
C2143: syntax error : missing ';' before '}'    component.h 11
C2653: 'Component' : is not a class or namespace name   component.cpp   8
C2143: syntax error : missing ';' before '{'    component.cpp   8
C2143: syntax error : missing ';' before '}'    component.cpp   9
C2653: 'Component' : is not a class or namespace name   component.cpp   13
C1903: unable to recover from previous error(s); stopping compilation   component.cpp   13

Any ideas? It makes sense in the design for Component to have a pointer to GameObject, and GameObject to have a vector of pointers to Components, so I'm not about to rearchitect to avoid that. I'm guessing I'm just doing something wrong with the header files.

Thanks in advance for any ideas, this one's driving me crazy.

Upvotes: 2

Views: 1640

Answers (2)

Karthik T
Karthik T

Reputation: 31952

All you need to fix this is to add forward declarations - Component before GameObject definition and vice versa

class GameObject;
class Component {
...

and

class Component;
class GameObject{
...

Technically you just need the 2nd one because of the way you order your .h files. But it is better you add both.

The reason for this is because if we think of your .h as independant C++ files, by the time we(the compiler) come across the definition of the vector of Component pointers (why is this a pointer to a vector??), we still have no idea what Component is. It could be a class, a function, a typo, anything. This is why you need a forward declaration to let the compiler know to assume it is a class.

This would work only in the case of pointers/references to other classes. If it were a vector of Component objects, you would have had no choice but to include the header before the definition.

Upvotes: 2

Jive Dadson
Jive Dadson

Reputation: 17026

Put a forward declaration of Component at the top, after #pragma once, like so...

class Component; // Just this, no more.

There might still be errors, but that's a start.

I recommend that you combine GameObject.h and Component.h into one file. They are closely linked, so they belong together.

Upvotes: 1

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