Reputation: 17612
I have a vertically-scrolling UIScrollView
. I want to also handle horizontal pans on it, while allowing the default vertical scroll behavior. I've put a transparent UIView
over the scroll view, and added a pan gesture recognizer to it. This way I can get the pans just fine, but then the scroll view doesn't receive any gestures.
I've implemented the following UIPanGestureRecognizerDelegate
methods, hoping to limit my gesture recognizer to horizontal pans only, but that didn't help:
- (BOOL)gestureRecognizerShouldBegin:(UIPanGestureRecognizer *)gestureRecognizer {
// Only accept horizontal pans here.
// Leave the vertical pans for scrolling the content.
CGPoint translation = [gestureRecognizer translationInView:self.view];
BOOL isHorizontalPan = (fabsf(translation.x) > fabsf(translation.y));
return isHorizontalPan;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return (otherGestureRecognizer == _scrollView.panGestureRecognizer);
}
Upvotes: 46
Views: 45719
Reputation: 12588
You don't just willy-nilly return true. You should check if the "other" gesture is indeed the scroll view in question.
That's complicated because scrollviews have MANY gesture recognizers attached.
You can do this to see them all, and how many there are in (current) UIKit as you read this
print("count \(primaryScroll.gestureRecognizers?.count)")
print("count \(primaryScroll.gestureRecognizers)")
So, the full solution is:
import UIKit
class Examp: UIViewController, UIGestureRecognizerDelegate {
var primaryScroll: UIScrollView ... your scroll view in question
override func viewDidLoad() {
super.viewDidLoad()
let p = UIPanGestureRecognizer(target: self, action: #selector(panned))
p.delegate = self
primaryScroll.addGestureRecognizer(p)
}
func gestureRecognizer(
_ g: UIGestureRecognizer,
shouldRecognizeSimultaneouslyWith other: UIGestureRecognizer) -> Bool {
guard
let gg = primaryScroll.gestureRecognizers,
gg.contains(other) else { return false }
return true
}
@objc func panned(p: UIPanGestureRecognizer) {
let v = p.velocity(in: view).x
if p.state == .ended && abs(v) > 300 { print("swiped") }
// etc ...
}
And that's it.
If you don't check that the other
gesture is in fact the scroll view in question, you'll get an incredibly hard-to-debug issue.
Upvotes: 2
Reputation: 17612
OK, I figured it out. I needed to do 2 things to make this work:
1) Attach my own pan recognizer to the scroll view itself, not to another view on top of it.
2) This UIGestureRecognizerDelegate
method prevents the goofy behavior that happens when both the default scrollview and my own one are invoked simultaneously.
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return YES;
}
Upvotes: 54
Reputation: 1964
Swift answer:
let scrollViewPanGesture = UIPanGestureRecognizer(target: self, action: #selector(onPan(_:)))
scrollViewPanGesture.delegate = self
scrollView.addGestureRecognizer(scrollViewPanGesture)
extension ViewController: UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
}
Upvotes: 11
Reputation: 2990
I had the same problem to solve and I did this:
1) Attach my own pan recognizer to the scroll view.
2) Return YES on: – gestureRecognizer:shouldRecognizeSimultaneouslyWithGestureRecognizer:
This will allow both gestures to work. So what that means is that on vertical scroll, both your panGesture delegate and scrollView Delegate will be fired. If it is a horizontal scroll, it will only call your panGesture delegate.
3) in my panGesture delegate, detect if it is a horizontal scroll, if it is not, ignore.
Upvotes: 19