Reputation: 7136
For example:
struct B{};
struct A {
const B& findB() const { /* some non trivial code */ }
// B& findB() { /* the same non trivial code */ }
B& findB() {
const A& a = *this;
const B& b = a.findB();
return const_cast<B&>(b);
}
};
The thing is I want to avoid repeating the same logic inside the constant findB and non-constant findB member function.
Upvotes: 6
Views: 1938
Reputation: 54979
Yes, you can cast the object to const
, call the const
version, then cast the result to non-const
:
return const_cast<B&>(static_cast<const A*>(this)->findB());
Casting away const
is safe only when the object in question was not originally declared const
. Since you are in a non-const
member function, you can know this to be the case, but it depends on the implementation. Consider:
class A {
public:
A(int value) : value(value) {}
// Safe: const int -> const int&
const int& get() const {
return value;
}
// Clearly unsafe: const int -> int&
int& get() {
return const_cast<int&>(static_cast<const A*>(this)->get());
}
private:
const int value;
};
Generally speaking, my member functions are short, so the repetition is tolerable. You can sometimes factor the implementation into a private template member function and call that from both versions.
Upvotes: 8
Reputation: 12547
I think, that using cast here is ok, but if you definitely want to avoid it, you can use some template magic:
struct B
{
B(const B&)
{
std::cout << "oops I copied";
}
B(){}
};
struct A {
public:
A(){}
A(const A&){ std::cout << "a is copied:(\n";}
const B& findB() const { return getter(*this); }
B& findB() { return getter(*this); }
private:
template <typename T, typename V>
struct same_const
{
typedef V& type;
};
template <typename T, typename V>
struct same_const<const T, V>
{
typedef const V& type;
};
template <typename T>
static typename same_const<T,B>::type getter(T& t) { return t.b;}
B b;
};
int main()
{
A a;
const A a_const;
const B& b1 = a.findB();
B& b2 = a.findB();
const B& b3 = a_const.findB();
//B& b4 = a_const.findB();
}
Upvotes: 1