Reputation: 1573
https://stackoverflow.com/a/1234337/1690081
shows that array.length = 0;
will empty array but in my code it doesn't
here's an sample:
window.onload = draw;
window.onload = getFiles;
var namelist = [];
function draw(){
// assing our canvas to element to a variable
var canvas = document.getElementById("canvas1");
// create html5 context object to enable draw methods
var ctx = canvas.getContext('2d');
var x = 10; // picture start cordinate
var y = 10; // -------||---------
var buffer = 10; // space between pictures
for (i=0; i<namelist.length; i++){
console.log(namelist[i])
var image = document.createElement('img');
image.src = namelist[i];
canvas.appendChild(image);
ctx.drawImage(image,x,y,50,50);
x+=50+buffer;
}
}
function getFiles(){
namelist.length = 0;// empty name list
var picturesFiles = document.getElementById('pictures')
picturesFiles.addEventListener('change', function(event){
var files = picturesFiles.files;
for (i=0; i< files.length; i++){
namelist.push(files[i].name);
console.log(namelist)
}
draw();
}, false);
}
after i call getFiles()
second time. It doesn't remove the previous list, just appends to it. any idea why?
Upvotes: 1
Views: 3704
Reputation: 700272
There is nothing wrong with how you empty the array, so there has to be something else that is wrong with your code.
This works fine, the array doesn't contain the previous items the second time:
var namelist = [];
function draw() {
alert(namelist.join(', '));
}
function getFiles() {
namelist.length = 0; // empty name list
namelist.push('asdf');
namelist.push('qwerty');
namelist.push('123');
draw();
}
getFiles();
getFiles();
Demo: http://jsfiddle.net/Guffa/76RuX/
Seeing your actual code, the problem comes from the use of a callback method to populate the array. Every time that you call the function, you will add another event handler, so after you have called the function the seccond time, it will call two event handlers that will each add all the items to the array.
Only add the event handler once.
Upvotes: 0
Reputation: 140220
You should empty the array in the event handler, not getFiles
which is only called once per pageload. It is actually doing nothing because the array is already empty when the page loads.
picturesFiles.addEventListener('change', function(event){
namelist.length = 0; //empty it here
var files = picturesFiles.files;
for (i=0; i< files.length; i++){
namelist.push(files[i].name);
console.log(namelist)
}
draw();
}, false);
Another problem is that you cannot just set .src
to the name of a file. That would make the request to your server for the file.
To really fix this, just push the file objects to the namelist:
namelist.push(files[i]);
Then as you process them in draw, create localized BLOB urls to show them:
var file = namelist[i];
var url = (window.URL || window.webkitURL).createObjectURL( file );
image.src = url;
Upvotes: 1
Reputation: 4517
If you are using non-numeric indexes then the array will not clear. "...whenever the length property is changed, every property whose name is an array index whose value is not smaller than the new length is automatically deleted"
Test:
var arr = [];
arr['this'] = 'that';
arr.length = 0;
console.log(arr);
//output ['this':'that']
var arr = [];
arr[0] = 'that';
arr.length = 0;
console.log(arr);
//output []
Upvotes: 0
Reputation: 14222
It looks like you're using namelist
as a global variable. This would be easier (and would avoid needing to empty it at all) if you passed the new array out of the function as a return value.
ie:
function getFiles() {
var newNameList = [];
..... //push entries here.
return newNameList;
}
... and then populate namelist
from the return value where you call it:
namelist = getFiles();
However, to answer the question that was actually asked:
Instead of setting the length to zero, you can also reset an array simply by setting it to a new array:
namelist = [];
You haven't shown us how you're 'pushing' entries to the list, but I suspect that the end result is that namelist
is being generated as a generic object rather than an array object. If this is the case, then setting .length=0
will simply add a property to the object named length
with a value of 0
. The length
property in the way you're using it only applies to Array
objects.
Hope that helps.
Upvotes: 0