Reputation: 54762
I have a custom Menu class written in C++. To seperate the code into easy-to-read functions I am using Callbacks.
Since I don't want to use Singletons for the Host of the Menu I provide another parameter (target) which will be given to the callback as the first parameter (some kind of workaround for the missing "this" reference).
Registration-Signature
AddItem(string s, void(*callback)(void*,MenuItem*), void* target = NULL)
Example of a Registration
menu->AddItem(TRANSLATE, "translate", &MyApp::OnModeSelected);
Example of a Handler
/* static */
void MyApp::OnModeSelected(void* that, MenuItem* item) {
MyApp *self = (MyApp*)that;
self->activeMode = item->text;
}
Is there anything one could consider dirty with this approach? Are there maybe better ones?
Upvotes: 6
Views: 2495
Reputation: 6361
Your could use a functor to encapsulate your callback. This would allow you to use either a C-style function or an object interface to provide the callback.
Upvotes: 0
Reputation: 7180
Read this white-paper. It builds various techniques for a callback mechanism by analysing the performance, usability and other tradeoffs in quite a detail. I found it a hard read though :-(
Upvotes: 1
Reputation: 7378
Your approach requires the callback functions to either be free functions or static members of a class. It does not allow clients to use member functions as callbacks. One solution to this is to use boost::function as the type of the callback:
typedef boost::function<void (MenuItem*)> callback_type;
AddItem(const std::string& s, const callback_type& callback = callback_type());
Clients can then use boost::bind or boost::lambda to pass in the callback:
menu->AddItem("Open", boost::bind(&MyClass::Open, this));
Another option is to use boost::signals which allows multiple callbacks to register for the same event.
Upvotes: 10
Reputation: 12281
I'd highly recommend looking at boost::function and boost:bind for this. Learning it will make your function binding a hundred times easier.
Upvotes: 1
Reputation: 13721
You could take a look at using boost::bind.
menu->AddItem(TRANSLATE,
"translate",
boost::bind( &MyApp::OnModeSelected, this, _1, _2 ));
Upvotes: 3
Reputation: 73443
I don't see anything wrong except that the function pointer signature is hard to read. But, I would probably observer pattern to achieve this.
Upvotes: 1
Reputation: 57202
I like your approach. One alternative would be to declare an interface, which is in some sense the "OO equivalent" of a callback:
class IMenuEntry {
public:
virtual void OnMenuEntrySelected(MenuItem* item) = 0;
};
The registration signature would become
AddItem(string s, IMenuEntry * entry);
And the method implementation
class MyApp : public IMenuEntry {
public:
virtual void OnMenuEntrySelected(MenuItem* item){
activeMode = item->text;
}
}
The interface approach would allow you to avoid the "void * workaround" for the missing this
pointer.
Upvotes: 8