Reputation: 1149
Can someone please verify the following code for three.js r53?
It's taken from this question: How to use multiple materials in a Three.js cube?
I tried this code and a few variations but I don't get visible cubes. My texture images are named as they should be.
var materials = [];
for (var i=0; i<6; i++) {
var img = new Image();
img.src = i + '.png';
var tex = new THREE.Texture(img);
img.tex = tex;
img.onload = function() {
this.tex.needsUpdate = true;
};
var mat = new THREE.MeshBasicMaterial({color: 0xffffff, map: tex});
materials.push(mat);
}
var cubeGeo = new THREE.CubeGeometry(400, 400, 400, 1, 1, 1, materials);
var cube = new THREE.Mesh(cubeGeo, new THREE.MeshFaceMaterial());
Upvotes: 6
Views: 4245
Reputation: 104833
Do this instead:
var cubeGeo = new THREE.BoxGeometry( 400, 400, 400, 1, 1, 1 );
var cube = new THREE.Mesh( cubeGeo, materials );
materials
is an array of 6 three.js materials, one for each face.
See the Migration Guide: https://github.com/mrdoob/three.js/wiki/Migration-Guide.
EDIT: CubeGeometry
has been renamed to BoxGeometry
and THREE.MeshFaceMaterial
has been deprecated.
three.js r.92
Upvotes: 20
Reputation: 3305
THREE.CubeGeometry() doesn't support a list of materials. I thought it did too, but if you check the current source code.... it doesn't
Upvotes: 0