Reputation: 350
I want to create html5 web multiroom chat, based on HTML5 websocket. But I need some little help to start.
I want to do server side code in c#, but I can not find any tutorials how to do chat websocket server with multi room in c#.
Is there any server which is already implemented in .net, or which I can update to multi room chat ?
It is a little project, one room for 10 peoples. Could you help to me how to start ?
Thank you very much !
I prepare example code structure:
Main server class:
class Program
{
// List of courses, which are currentli avalible ( REPRESENT CHAT ROOM)
protected static ConcurrentDictionary<Course, string> OnlineUsers = new ConcurrentDictionary<Course, string>();
static void Main(string[] args)
{
// Initialize the server on port 81, accept any IPs, and bind events.
var aServer = new WebSocketServer(81, IPAddress.Any)
{
OnReceive = OnReceive,
OnSend = OnSend,
OnConnected = OnConnect,
OnDisconnect = OnDisconnect,
TimeOut = new TimeSpan(0, 5, 0)
};
aServer.Start();
// Accept commands on the console and keep it alive
var command = string.Empty;
while (command != "exit")
{
command = Console.ReadLine();
}
aServer.Stop();
}
// event when the clients connect to server
// Server send to client list of Lessons which are avalible, after
private static void OnConnect(UserContext context)
{
throw new NotImplementedException();
}
// event whent the client, want to disconnect from server
private static void OnDisconnect(UserContext context)
{
throw new NotImplementedException();
}
// event, when client is sending some data
private static void OnSend(UserContext context)
{
throw new NotImplementedException();
}
// event, when server receive data from client
// client choose which room want to join and, we add cleint to list of lessons which he choose
// another method ... Register, Rename, LogOff ...
private static void OnReceive(UserContext context)
{
throw new NotImplementedException();
}
}
Course class: (ROOMS)
class Course
{
// Every course has list of active users
protected static ConcurrentDictionary<User, string> OnlineUsers = new ConcurrentDictionary<User, string>();
// Name of course
public String CourseName { get; set; }
}
User class:
class User
{
// Name of User
public string Name = String.Empty;
// UserContext - Contains data we will export to the Event Delegates.
public UserContext Context { get; set; }
}
It is good structure for my purpose ? I have many courses (room), with one teacher, in one course can be 20 pupils example .. In one course the pupils can talk with techer using chat (web socket) and drawing board ..
Upvotes: 0
Views: 4046
Reputation: 2579
You should try to look into SignalR for ASP.NET (example : jabbr.net/). This may be more helpful and handy.
Upvotes: 0
Reputation: 69663
That's how I would build the object hierarchy:
The chat server should have a list of ChatRoom
s.
Each ChatRoom
should have a list of ChatUser
s.
Each ChatUser
should have one or no ChatRoom
and an outbound socket.
(this assumes that a user is only in one room at a time. Allowing multiple rooms would make things a bit more complex)
That's how room selection could work:
When a client connects, a ChatUser
is created. The first thing the server does is send the list of chatrooms to the user. The client then responds with the name of the chatroom it wants to join. When a chatroom of that name doesn't exist, it is created and added to the global list of rooms.
The client is then added to the room, and the room is set on the client.
That's how chatting could work:
When the socket of the user receives a chat message, it should call a SendToAllClients
method on the room the user is currently in (when the room is null, it should return an error message to the user that they must join a room first).
The SendToAll
method of the room should then call a SendToClient
of all users which are on its list of users.
The SendToClient
method of the class would then send the chat message to the client.
How to expand this for multiple chatrooms per user
To allow a client to join multiple chatrooms at once and have separate conversations in them, the client must be able to:
That means that the action the client wants to perform can not be deduced from the state it is currently in. You need to add this information to the messages of the user. You could, for example, do this as prefixes. Like
!list
requests the list of rooms
!join:asdf
join/create the room asdf
_asdf:Hello
sends the message Hello to the room asdf.
The messages from the server should have similar prefixes, so that the client can deduce if a message is a room list or a chat message and from what room it originates.
Upvotes: 1