Reputation: 31810
Using the Javascript canvas element, is it possible to copy a 2-dimensional array of RGB values to a canvas?
<html>
<body>
<canvas id="canvas" height="200" width="200"></canvas>
<script type = "text/javascript">
//copy the following array to the canvas:
var arr1 = [
[[255, 255, 255],[200, 200, 0],[200, 200, 200]],
[[200, 0, 0],[200, 200, 0],[200, 200, 0]],
[[200, 200, 0],[200, 0, 0],[200, 200, 0]]
]
<script>
</body>
</html>
Upvotes: 3
Views: 3921
Reputation: 154838
You can use getImageData
/putImageData
. Just calculate the right index (it's RGBA values in one big array): http://jsfiddle.net/zjypd/ (the jsFiddle has an enlarged canvas to show the pixels).
var arr1 = [
[[255, 255, 255],[200, 200, 0],[]],
[[200, 0, 0],[200, 200, 0],[200, 200, 0]],
[[200, 200, 0],[200, 0, 0],[200, 200, 0]]
];
var ctx = document.querySelector("canvas").getContext("2d");
var height = arr1.length;
var width = arr1[0].length;
var h = ctx.canvas.height;
var w = ctx.canvas.width;
var imgData = ctx.getImageData(0, 0, w, h);
var data = imgData.data; // the array of RGBA values
for(var i = 0; i < height; i++) {
for(var j = 0; j < width; j++) {
var s = 4 * i * w + 4 * j; // calculate the index in the array
var x = arr1[i][j]; // the RGB values
data[s] = x[0];
data[s + 1] = x[1];
data[s + 2] = x[2];
data[s + 3] = 255; // fully opaque
}
}
ctx.putImageData(imgData, 0, 0);
Upvotes: 4