Reputation: 17067
I was going over a tutorial on html5 canvas. One of the sections is teaching you how to draw canvas based on an image. While everything works out fine, I am puzzled about why using canvas over simply loading the image using <img>
.
Upvotes: 1
Views: 343
Reputation: 26696
Games which use sprites,
3D games with textured-polygons,
Image-editing functionality,
Cropping and scaling in real-time,
Image-filters in real-time...
If you're just using canvas to load an image, that's going to be a lot of work for absolutely no payoff, because you actually have to LOAD an image into an img
element, or an Image()
object, before you can even use it on the canvas.
Upvotes: 1
Reputation: 6744
You could do image manipulation to the original in this way: think Instagram-style filters or ChromaKey (green-screen).
Upvotes: 3