Reputation: 4110
I am animating a UIImageView in this way:
int timerAnimation = 0.0f;
for (UIImageView* img in imageArray) {
timerAnimation = timerAnimation + 1.0f;
[UIView animateWithDuration:1.0f
delay:timerAnimation
options:UIViewAnimationOptionCurveEaseIn
animations:^(void) {
img.frame = CGRectMake(20, img.frame.origin.y, 710, 60);
}
completion:NULL];
I want to reduce the delay time, but I noticed that if I put any value inferior than 1.0,
e.g.
timerAnimation + 0.5f;
Then all the objects move at the save time, as if there was no delay. Why is this?
Upvotes: 1
Views: 90
Reputation: 9220
You are using an int!
int timerAnimation = 0.0f;
It should be a float instead:
CGFloat timerAnimation = 0.0f;
An int doesn't support fractions, so you can only add whole numbers to it (1.0) and not halfs (0.5)
Upvotes: 5