Reputation: 127
If I have a object that starts at 0 on the x axis, and moving it in the x+ axis. Is there a way I can track that distance made, and use it counter?
I have no clue what im doing, but was thinking something like
var distance = orgpos -> currentpos;
for each x10{
score += 1; }
And this action performed live while moving.
Edit:
calculatedDistance += (transform.position - previousPosition).magnitude;
previousPosition = transform.position;
I have this script that give me the distance, if thats to any help.
Upvotes: 1
Views: 2701
Reputation: 127
Found a way after I posted the question. Ill just post the way I did it for others to use.
//Score
static var score : int = 0;
static var distanceScore : int = 0;
static var starScore : int = 0;
//Adding point and removing star for each collision
function OnCollisionEnter(collision : Collision)
{
if (collision.gameObject.tag == "StarPickup")
{
Destroy(collision.gameObject);
starScore += 10;
}}
// Checking distance
var previousPosition : Vector3;
var calculatedDistance : float;
function Awake()
{
previousPosition = transform.position;
}
function Update()
{
calculatedDistance += (transform.position - previousPosition).magnitude;
previousPosition = transform.position;
distanceScore = Mathf.Round(calculatedDistance/10);
score = distanceScore + starScore;
print("The score is: " + score);
}
Upvotes: 1