Reputation: 25
My program keeps crashing. The codes seems legit and correct. Wonder what's the problem.
#include <stdio.h>
void queue(int length,int turns){
int permutations,totalTurns;
turns++;
if (length>0){
queue(length-1,turns);
if (length>1){
queue(length-2,turns);
}
}
else{
permutations++;
totalTurns+=turns;
}
}
int main()
{
while(true){
int length;
float average;
int permutations=0;
int totalTurns=0;
printf("Queue length: ");
scanf("%d", &length);
queue(length,-1);
average=totalTurns/permutations;
printf("The average turns are %f", average);
}
}
Upvotes: 0
Views: 245
Reputation: 1871
You should declare permutations as a global variable, i.e. outside main function as well as totalTurns because as others mentioned it's always 0 because even thought you declare it in function queue it's being forgotten outside it.
#include <stdio.h>
static int permutations=0;
static int totalTurns=0;
void queue(int length,int turns){
turns++;
if (length>0){
queue(length-1,turns);
if (length>1){
queue(length-2,turns);
}
}
else{
permutations++;
totalTurns+=turns;
}
}
int main()
{
while(true){
int length;
float average;
int totalTurns=0;
printf("Queue length: ");
scanf("%d", &length);
queue(length,-1);
average=totalTurns/permutations;
printf("The average turns are %f", average);
}
}
Upvotes: 2
Reputation: 60681
int permutations=0;
average=totalTurns/permutations;
You're dividing by zero.
Note that the permutations
variable you've declared in main()
is different from the one in queue()
.
You should probably return the permutations
value from queue()
, like this:
int queue(int length,int turns){
int permutations = 0;
...
return permutations;
}
int main(void) {
...
int permutations = queue(length,-1);
}
Upvotes: 7