Kamen Stoykov
Kamen Stoykov

Reputation: 1881

Android xml vs java layouts performance

Android SDK offers to developers to write layouts in xml files or directly in java code. I have read about it and everyone says that xml are easier to maintain and simplyer to write, but they are static. Otherwise java layout are dynamic, but no one comments performance issues. The only one thing which I found about performance was nesting layout have negative impact of performance. Instead of writing nested layout it's better to make custom one. So far so good ;).

What about layout design? xml or java code? How are xml files parsed my android, at runtime or compile time? Even if they are parsed at compile time, they should be used in runtime. So which will be faster to declare RelativeLayout in xml or to declare it in onCreate method?

Upvotes: 26

Views: 15971

Answers (4)

C.F.G
C.F.G

Reputation: 1463

A Real Case

This is just my judgment through my experience of using Telegram android app together reading its source code.

Telegram source code has been written directly in java code.

In same emulator that I installed the Telegram app I created a simple android app with 9 cardviews using xml and gridLayout and a bottomsheet appear on cardviews click event.

I tried to compare smoothness and fastness of my bottomsheet with Telegram bottomsheet. In first click it was very clear that Telegram response is very fast and smooth. After 3 or 4 times, my app bottomsheet become smooth.

In my opinion, the smoothness of Telegram UI (and any UI written directly in [java] code) is because of:

  1. it uses delegate technique (I am not sure about its relevance to smoothness of UI)
  2. it uses runOnUiThread in appropriate way.
  3. it uses basic views like LinearLayout and FrameLayout and TextView, RecyclerView, ListView, ImageView and no CardViews, no Buttons, no
  4. Layout inflation hasn't been used.

I think in this list, 2 and 4 are very important key.

Upvotes: 0

user370305
user370305

Reputation: 109257

A layout defines the visual structure for a user interface, such as the UI for an activity or app widget. You can declare a layout in two ways:

  • Declare UI elements in XML. Android provides a straightforward XML vocabulary that corresponds to the View classes and subclasses, such as those for widgets and layouts.

  • Instantiate layout elements at runtime. Your application can create View and ViewGroup objects (and manipulate their properties) programmatically.

The Android framework gives you the flexibility to use either or both of these methods for declaring and managing your application's UI. For example, you could declare your application's default layouts in XML, including the screen elements that will appear in them and their properties. You could then add code in your application that would modify the state of the screen objects, including those declared in XML, at run time.

The ADT Plugin for Eclipse offers a layout preview of your XML — with the XML file opened, select the Layout tab.

You should also try the Hierarchy Viewer tool, for debugging layouts — it reveals layout property values, draws wireframes with padding/margin indicators, and full rendered views while you debug on the emulator or device.

The layoutopt tool lets you quickly analyze your layouts and hierarchies for inefficiencies or other problems.

The advantage to declaring your UI in XML is that it enables you to better separate the presentation of your application from the code that controls its behavior. Your UI descriptions are external to your application code, which means that you can modify or adapt it without having to modify your source code and recompile. For example, you can create XML layouts for different screen orientations, different device screen sizes, and different languages. Additionally, declaring the layout in XML makes it easier to visualize the structure of your UI, so it's easier to debug problems.

When you compile your application, each XML layout file is compiled into a View resource. You should load the layout resource from your application code, in your Activity.onCreate() callback implementation. Do so by calling setContentView(), passing it the reference to your layout resource in the form of:

I think its too much just visit this link http://developer.android.com/guide/topics/ui/declaring-layout.html and get more information..

Upvotes: 23

Rameesh
Rameesh

Reputation: 31

It is not much of a difference performance wise because your resources xml file will also be precompiled using aapt tools.So the XML conversion will happen to source resources files and alongwith the java source files they will be compiled to Java class files . So it is also logical that performance should be around same only because ultimately both will be compiled and memory for both will be allocated at run time. Also i checked with my sample application that making similar views via XML and via Java and while profiling them i found that the rendering of Views takes around same time. :-)

Upvotes: 1

Karthik Kota
Karthik Kota

Reputation: 423

One primary factor to decide where to declare a UI component is it's behavior during the app life cycle. If it's static I'd declare all attributes needed in XML, if it changes according to the user interaction I'd have to implement it in the activity.

I would go for XML as much as possible for the benefits mentions above like coherence, better management for various screen sizes, localization, resource management etc.,

Upvotes: 4

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