Reputation: 245
I have a set of shapes which need to be drawn on top of each other. I need to re-order them such that the smallest shape gets drawn last (i.e. it will be closest to the user). Is there any way to check whether a shape overlappes (encloses and/or intersects) another shape. I know there is a method in Rect
structure called Contains
which checks whether there is an object within it. Is there a similar method or a way to simulate it on Shapes in WPF? Thanks in advance for any help.
Cheers,
Nilu
Upvotes: 3
Views: 2984
Reputation: 292465
You could probably use the Geometry.FillContainsWithDetail
method. Its name is ill-chosen IMHO, but the description is clear :
Returns a value that describes the intersection between the current geometry and the specified geometry.
I have successfully used it for collision testing before, so it should work for you too...
Upvotes: 5