ina
ina

Reputation: 19534

Requiring OpenGL ES 2 in Android App

Just to be sure, when requiring ES2 in Android app, you just need to append android:glEsVersion="0x00020000" to any uses-feature tag?

Should this actually be its own uses-feature tag? Are there any issues with this being combined as an attribute in another uses-feature tags that requires a particular hardware?

Upvotes: 2

Views: 524

Answers (1)

Sam
Sam

Reputation: 86948

Since the Developer's Guide has a section on this:

<!-- Tell the system this app requires OpenGL ES 2.0. -->
<uses-feature android:glEsVersion="0x00020000" android:required="true" />

I would say that the above code should be fine.

Upvotes: 6

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