Reputation: 19534
Just to be sure, when requiring ES2 in Android app, you just need to append android:glEsVersion="0x00020000"
to any uses-feature tag?
Should this actually be its own uses-feature tag? Are there any issues with this being combined as an attribute in another uses-feature tags that requires a particular hardware?
Upvotes: 2
Views: 524
Reputation: 86948
Since the Developer's Guide has a section on this:
<!-- Tell the system this app requires OpenGL ES 2.0. -->
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
I would say that the above code should be fine.
Upvotes: 6