Reputation: 131
As i am working on top view racing game in which am trying to add slow motion effect when a car hits objects. I have tried with decreasing Stage.frameRate but the game appears lagging. and i have also tried with online tutorial called touch my pixel ( ref : http://blog.touchmypixel.com/2009/12/box2d-contactpoint-filtering/ ). But i didn't understand.
Is there any solution for showing such kind of slow motion effect. can anybody help me in this regard
Thanks and regards,
Chandrasekhar
Upvotes: 1
Views: 633
Reputation: 39476
Easiest way would be to have a global modifier property somewhere which can be used to multiply the movement of everything in the game.
For example, you could have the property speedModifier
default to 1
.
public var speedModifier:Number = 1;
And whenever you apply velocities, just multiply by the modifier:
body.SetLinearVelocity( new b2Vec2(x * speedModifier, y * speedModifier) );
This way all you need to do to half the speed of the game is to half the modifier:
speedModifier = 0.5;
To keep your code tidier and make managing this component of your game easier, there is probably a straightforward way to iterate over all of the bodies within the Box2D world and modify their velocities at the top of each update step. Something along the lines of:
for each(var i:b2Body in world.GetBodyList())
{
var currentVel:b2Vec2 = i.GetLinearVelocity();
var newVel:b2Vec2 = new b2Vec2(
currentVel.x * speedModifier,
currentVel.y * speedModifier
);
i.SetLinearVelocity( newVel );
}
Upvotes: 1