Reputation: 51
I am making a videogame in xna for wp7 and I have a weird problem.
It turns out that whenever my game loses focus, for example:
when something of that happens the screen gets full of graphical artifacts and the device becomes unusable unless you go back to the game.
I discovered that if you maintain pressed the back button until the "background apps" is showed it works fine again. But my game won't pass the QA if this problem persists.
I've tried to comment the update and draw methods of my game but it still happens!! :S
Could anyone help please?
Upvotes: 3
Views: 82
Reputation: 51
Well I fixed it.
It turns out that in a custom texture class, (I don't know why) there was code to create a Texture2D object with custom size. It worked fine (the game runs perfectly) but there is something that the device doesn't like and it corrupted the backbuffer.
What I've done is delete that code and instantiate the Textures always in their original sizes. Now it works great and no artifacts have been found :D
Upvotes: 1