Reputation:
My model loads fine with this code:
loader.load( "js/charWalk01.js", function( geometry, materials ) {
mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial() );
scene.add( mesh );
} );
However, when I try to use the MeshFaceMaterial (so as to use the material in the JSON file), I get two really odd three.min.js error messages (below).
loader.load( "js/charWalk01.js", function( geometry, materials ) {
materials[ 0 ].morphTargets = true;
mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
scene.add( mesh );
} );
The errors are:
TypeError: 'undefined' is not an object (evaluating 'a.map') three.min.js:347
TypeError: 'undefined' is not an object (evaluating 'ma.attributes') three.min.js:429
The JSON file is perfectly normal (created with the OBJ converter), here's the material code from it:
"materials": [ {
"DbgColor" : 15658734,
"DbgIndex" : 0,
"DbgName" : "Mat.1",
"colorDiffuse" : [1.0, 1.0, 1.0],
"colorSpecular" : [0.4, 0.52, 0.53],
"illumination" : 4,
"mapDiffuse" : "Character_01.jpg"
}],
Any help as to why those errors might appear?
Cheers, Ian
Upvotes: 0
Views: 1066
Reputation: 104783
You need to pass materials
as an argument to MeshFaceMaterials
, like so:
loader.load( "js/charWalk01.js", function( geometry, materials ) {
materials[ 0 ].morphTargets = true;
mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
scene.add( mesh );
} );
three.js r.53
Upvotes: 1