Reputation: 570
Can Texture Packer's pvr.ccz files be used in a non cocos2d app? I'd like to use them with core animation. Is this possible?
Upvotes: 1
Views: 1687
Reputation: 64477
Out of the box? No.
You can write your own .pvr.ccz texture loader respectively adapt the .pvr.ccz texture loading code from cocos2d. The key part really is just the compression format (ccz) which uses the zlib compression provided by the iOS/Mac SDK. After inflating the compressed file, you end up with a regular PVR texture that you can use in Core Animation.
Upvotes: 3