Bohemian
Bohemian

Reputation: 425198

How to predict the maximum call depth of a recursive method?

For the purposes of estimating the maximum call depth a recursive method may achieve with a given amount of memory, what is the (approximate) formula for calculating the memory used before a stack overflow error is likely to occur?

Edit:

Many have responded with "it depends", which is reasonable, so let's remove some of the variables by using a trivial but concrete example:

public static int sumOneToN(int n) {
    return n < 2 ? 1 : n + sumOneToN(n - 1);
}

It is easy to show that running this in my Eclipse IDE explodes for n just under 1000 (surprisingly low to me). Could this call depth limit have been estimated without executing it?

Edit: I can't help thinking that Eclipse has a fixed max call depth of 1000, because I got to 998, but there's one for the main, and one for the initial call to the method, making 1000 in all. This is "too round" a number IMHO to be a coincidence. I'll investigate further. I have just Dux overhead the -Xss vm parameter; it's the maximum stack size, so Eclipse runner must have -Xss1000 set somewhere

Upvotes: 49

Views: 9171

Answers (6)

NPE
NPE

Reputation: 500683

This is clearly JVM- and possibly also architecture-specific.

I've measured the following:

  static int i = 0;
  public static void rec0() {
      i++;
      rec0();
  }

  public static void main(String[] args) {
      ...
      try {
          i = 0; rec0();
      } catch (StackOverflowError e) {
          System.out.println(i);
      }
      ...
  }

using

Java(TM) SE Runtime Environment (build 1.7.0_09-b05)
Java HotSpot(TM) 64-Bit Server VM (build 23.5-b02, mixed mode)

running on x86.

With a 20MB Java stack (-Xss20m), the amortized cost fluctuated around 16-17 bytes per call. The lowest I've seen was 16.15 bytes/frame. I therefore conclude that the cost is 16 bytes and the rest is other (fixed) overhead.

A function that takes a single int has basically the same cost, 16 bytes/frame.

Interestingly, a function that takes ten ints requires 32 bytes/frame. I am not sure why the cost is so low.

The above results apply after the code's been JIT compiled. Prior to compilation the per-frame cost is much, much higher. I haven't yet figured out a way to estimate it reliably. However, this does mean that you have no hope of reliably predicting maximum recursion depth until you can reliably predict whether the recursive function has been JIT compiled.

All of this was tested with a ulimit stack sizes of 128K and 8MB. The results were the same in both cases.

Upvotes: 25

A.H.
A.H.

Reputation: 66273

Addig to NPEs answer:

The maximum stack depth seems to be flexible. The following test program prints vastly different numbers:

public class StackDepthTest {
    static int i = 0;

    public static void main(String[] args) throws Throwable {
        for(int i=0; i<10; ++i){
            testInstance();
        }
    }

    public static void testInstance() {
        StackDepthTest sdt = new StackDepthTest();
        try {
            i=0;
            sdt.instanceCall();
        } catch(StackOverflowError e){}
        System.out.println(i);
    }

    public void instanceCall(){
        ++i;
        instanceCall();
    }
}

The output is:

10825
10825
59538
59538
59538
59538
59538
59538
59538
59538

I've used the default of this JRE:

java version "1.7.0_09"
OpenJDK Runtime Environment (IcedTea7 2.3.3) (7u9-2.3.3-0ubuntu1~12.04.1)
OpenJDK 64-Bit Server VM (build 23.2-b09, mixed mode)

So the conclusion is: If you pus had enough (i.e. more than twice) you get a second chance ;-)

Upvotes: 4

David Soroko
David Soroko

Reputation: 9096

You can take the empirical road and experiment with your code and the -Xss setting. See here for more: JVM option -Xss - What does it do exactly?

Upvotes: 2

MrSmith42
MrSmith42

Reputation: 10151

depends on your system-architecture (32 or 64 bit addresses), the amount of local variables and parameters of the method. If it is tail-recursive no overhead, if the compiler optimize it to a loop.

You see, no simple answer.

Upvotes: 2

Justin Niessner
Justin Niessner

Reputation: 245449

The answer is, it all depends.

First of all, the Java Stack size can be changed.

Second of all, the stack frame size of a given method can vary based on different variables. You can look at the Call Stack Frame Size section of Call stack - Wikipedia for more details.

Upvotes: 3

Ryan Stewart
Ryan Stewart

Reputation: 128899

Only a partial answer: from JVM Spec 7, 2.5.2, stack frames can be allocated on the heap, and the stack size may be dynamic. I couldn't say for certain, but it seems it should be possible to have your stack size bounded only by your heap size:

Because the Java virtual machine stack is never manipulated directly except to push and pop frames, frames may be heap allocated.

and

This specification permits Java virtual machine stacks either to be of a fixed size or to dynamically expand and contract as required by the computation. If the Java virtual machine stacks are of a fixed size, the size of each Java virtual machine stack may be chosen independently when that stack is created.

A Java virtual machine implementation may provide the programmer or the user control over the initial size of Java virtual machine stacks, as well as, in the case of dynamically expanding or contracting Java virtual machine stacks, control over the maximum and minimum sizes.

So it'll be up to the JVM implementation.

Upvotes: 10

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