Reputation: 2206
So I have the following code for when the "Add player" button is clicked
private void addPlayerBtn_Click_1(object sender, EventArgs e)
{
//Do some code
}
I want to trigger this code from my SDK however. Here is what I have tried
private void command()
{
addPlayerBtn_Click_1(object sender, EventArgs e);
}
I get lots of errors as soon as I put in the line
addPlayerBtn_Click_1(object sender, EventArgs e)
Could somebody please tell me how to write the code so that I can trigger an event by just writting it in code?
Upvotes: 19
Views: 72308
Reputation: 20638
You are not using the sender or the events so you can call the function directly like this:
addPlayerBtn_Click_1(null, null);
Upvotes: 2
Reputation: 27743
addPlayerBtn_Click_1(null, null);
This works if you don't need the information in sender
and e
.
Upvotes: 2
Reputation: 150313
addPlayerBtn_Click_1(object sender, EventArgs e);
Should be:
addPlayerBtn_Click_1(this, new EventArgs());
Upvotes: 2
Reputation: 283901
When you call a function, you provide actual arguments, which are values, not formal arguments, which are types and parameter names.
Change
addPlayerBtn_Click_1(object sender, EventArgs e);
to
addPlayerBtn_Click_1(addPlayerBtn, EventArgs.Empty);
Upvotes: 7
Reputation: 21897
For one, when calling a method, you don't declare the type of the parameter, just the value.
So this:
addPlayerBtn_Click_1(object sender, EventArgs e);
Should be
addPlayerBtn_Click_1(sender, e);
Now, you'll have to declare sender
and e
. These can be actual objects, if you have event args to pass, or:
addPlayerBtn_Click_1(null, EventArgs.Empty);
The above can be used in either WinForms or ASP.NET. In the case of WinForms, you can also call:
addPlayerBtn.PerformClick();
Upvotes: 36