Reputation: 657
When I looked solutions:
How to use a custom typeface in a widget
In the above problem, I use a custom font in a Widget; The use of solution:
public Bitmap buildUpdate(String time)
{
Bitmap myBitmap = Bitmap.createBitmap(160, 84, Bitmap.Config.ARGB_4444);
Canvas myCanvas = new Canvas(myBitmap);
Paint paint = new Paint();
Typeface clock = Typeface.createFromAsset(this.getAssets(),"Clockopia.ttf");
paint.setAntiAlias(true);
paint.setSubpixelText(true);
paint.setTypeface(clock);
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.WHITE);
paint.setTextSize(65);
paint.setTextAlign(Align.CENTER);
myCanvas.drawText(time, 80, 60, paint);
return myBitmap;
}
Question:How to determine the width and height of the bitmap generated according to the number of characters?
Upvotes: 2
Views: 148
Reputation: 72553
With this:
Rect rect = new Rect();
paint.getTextBounds(time, 0, time.length(), rect); // time = your text
int w = rect.width(); // width text
int h = rect.height(); // height of text
This will save the bounds of your text in a Rect and then you can measure the Rect.
Upvotes: 1