DRiFTy
DRiFTy

Reputation: 11369

Update Bounding Box in OpenGL libGDX

I currently have a few objects rotating around my 3D world. Each of them have a BoundingBox object associated with them. How do I update the bounding box values after calls to glRotate() and glTranslate()?

Upvotes: 0

Views: 492

Answers (1)

Pulpo
Pulpo

Reputation: 234

To do that you have to loop over every vertex, calculate it's position in the world (multiply by modelview) and find minimum / maximum vertex coordinates within every object (just like when you compute it for the first time).

Upvotes: 1

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