Reputation: 3190
I have recently installed Mono and MonoDevelop on Mac OS X, and now I am trying to create a native C# app for Mac. I tried following the Mono tutorial to create this double-clickable "app", but got stuck. My specific error was "no package 'cocoa-sharp' found" when I tried implementing the commands outlined in the documentation.
I searched SO and found others who were reporting missing the 'cocoa-sharp' package. The advice given in a thread over 3 years ago was to reinstall Mono. What happens when that does not work? Can I go get 'cocoa-sharp.pc' or whatever the specific file is and throw it into a particular directory manually? Am I even going down the right path?
The command I used:
gmcs test.cs -pkg:cocoa-sharp
Upvotes: 0
Views: 261
Reputation: 6815
cocoa-sharp is obsolete and the tutorial is outdated, but thankfully there is a good replacement: MonoMac. You can fetch and compile it from within MonoDevelop (provided you have installed XCode), and there are lots of examples in the samples/ directory. There is even integration with the XCode interface designer.
Just recently there was a successor to MonoMac announced, which is however a commercial product: Xamarin.Mac.
Upvotes: 1