Reputation: 2077
I am creating a simple game using AndEngine. I have sprites that move around with constant velocity. I need to be able to display points (+1),(+2) etc when a sprite hits a wall or collides with one another at the point of contact. How can I do this using Text?
I am using a modified version of the AndEngine Example "MovingBallExample.java". The code below shows how the ball reverses direction when it hits a wall. I need to display Text at the point of contact preferably in a circle for a couple of seconds.
private static class Ball extends AnimatedSprite {
private final PhysicsHandler mPhysicsHandler;
public Ball(final float pX, final float pY, final TiledTextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) {
super(pX, pY, pTextureRegion, pVertexBufferObjectManager);
this.mPhysicsHandler = new PhysicsHandler(this);
this.registerUpdateHandler(this.mPhysicsHandler);
this.mPhysicsHandler.setVelocity(BALL_VELOCITY, BALL_VELOCITY);
}
@Override
protected void onManagedUpdate(final float pSecondsElapsed) {
if(this.mX < 0) {
this.mPhysicsHandler.setVelocityX(BALL_VELOCITY);
} else if(this.mX + this.getWidth() > CAMERA_WIDTH) {
//**** Need to add Points text here **********/
this.mPhysicsHandler.setVelocityX(-BALL_VELOCITY);
}
if(this.mY < 0) {
this.mPhysicsHandler.setVelocityY(BALL_VELOCITY);
} else if(this.mY + this.getHeight() + 80 > CAMERA_HEIGHT) {
//**** Need to add Points text here **********/
this.mPhysicsHandler.setVelocityY(-BALL_VELOCITY);
}
Any and all thoughts are welcome.
Upvotes: 0
Views: 1286
Reputation: 2077
I have found the answer. I just added the following code
x = this.getX();
y = this.getY();
bText.setPosition(x+10,y+10);
bText.setText("+1");
where "this" is the sprite object and I was able to set the text at the approximate position where the sprite bounces off a wall
Upvotes: 4