Reputation: 926
I'm trying to simplify my code by using #define
statements. This is because it contains a lot of repetitive "chunks" of code that cannot be repeated using the obvious alternative, functions, because in these chunks, variables need to be declared like you'd do in a #define
statement, e.g. #define dostuff(name) int name##Variable;
.
#define createBody(name,type,xpos,ypos,userData,width,height) b2BodyDef name##BodyDef;\
name##BodyDef.type = type==@"dynamic"?b2_dynamicBody:b2_staticBody;\
name##BodyDef.position.Set(xpos,ypos);\
name##BodyDef.userData = userData;\
name=world->CreateBody(&name##BodyDef);\
b2PolygonShape name##shape;\
name##shape.SetAsBox(width/ptm_ratio/2,height/ptm_ratio/2);
... and applying that in the following:
createBody(block, @"dynamic", winSize.width*5/6/ptm_ratio, winSize.height*1/6/ptm_ratio, ((__bridge void*)blockspr), blockspr.contentSize.width, blockspr.contentSize.height)
// error appears there: ^
Now my point is that everything's working great, no errors, except a single one that's freaking me out:
Expected unqualified-id
which points at the first bracket in ((__bridge ...
, as indicated. (That argument gets passed via the userData
argument to createBody
.)
I know this code is nowhere near simple, but since everything else is working, I believe that an answer must exist.
This is my first question on SO, so if there's anything unclear or insufficient, please let me know!
Upvotes: 0
Views: 613
Reputation: 64477
I'm trying to simplify my code by using #define statements.
This sounds an alarm in my mind.
Break this down into functions. You said you can't. I say you can.
Notice that your macro here:
createBody(name,type,xpos,ypos,userData,width,height);
It has exactly the same syntax as a C function. So you've already created a function, you only declared it as a macro. There's no reason why you couldn't rewrite it as a function (C or Objective-C doesn't matter). You do not need to give each body its own name, instead you could store them in a dictionary (careful though because Box2D takes ownership of the bodies).
Upvotes: 1