Zippy
Zippy

Reputation: 3887

Android: Easiest way to change the colour of a png file

I'm writing a game which has a basic sprite (a balloon) - currently I have 2 different color balloon PNG files which I have created, I need to create more (probably another 5 or so) and don't want to have like 7 different png files. (that would be 20 extra files as I have 4 different sizes for scaling purposes) I would rather stick to 1 - the ones I have at the moment are yellow and red (almost solid, but not quite - they have details on them).

Question - is there a simple way to alter the colour of my existing PNG files? I've seen people mention setColor and setColorFilter but I can't work out how to use these. Also will these even work on PNG files that already have a colour or do they only work on White PNG files (I don't think my PNG's can realistically be just white)?

Thank you all any help would be appreciated.

Upvotes: 7

Views: 4784

Answers (2)

Nitin Sethi
Nitin Sethi

Reputation: 1336

You can use just black baloon png file to create different color baloons.

The below code sets the color using some fancy blending mode trickery.

protected BitmapDrawable setIconColor(int color) {
    if (color == 0) {
        color = 0xffffffff;
    }

    final Resources res = getResources();
    Drawable maskDrawable = res.getDrawable(R.drawable.actionbar_icon_mask);
    if (!(maskDrawable instanceof BitmapDrawable)) {
        return;
    }

    Bitmap maskBitmap = ((BitmapDrawable) maskDrawable).getBitmap();
    final int width = maskBitmap.getWidth();
    final int height = maskBitmap.getHeight();

    Bitmap outBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(outBitmap);
    canvas.drawBitmap(maskBitmap, 0, 0, null);

    Paint maskedPaint = new Paint();
    maskedPaint.setColor(color);
    maskedPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP));

    canvas.drawRect(0, 0, width, height, maskedPaint);

    BitmapDrawable outDrawable = new BitmapDrawable(res, outBitmap);
    return outDrawable;
}

Upvotes: 11

peekler
peekler

Reputation: 330

You can try to define a custom ColorMatrix with random r g b values:

Random rand = new Random();
int r = rand.nextInt(256);
int g = rand.nextInt(256);
int b = rand.nextInt(256);

ColorMatrix cm = new ColorMatrix();
cm.set(new float[] {
                   1, 0, 0, 0, r,
                   0, 1, 0, 0, g,
                   0, 0, 1, 0, b,
                   0, 0, 0, 1, 0 }); // last line is antialias
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(myBitmap, toX, toY, paint);

I hope it helps.

Upvotes: 3

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