Reputation: 1689
I am working an application in which i need to open device camera in full view and i am making this app for both iOS and Android. So can any one tell me that how can i open full screen device camera in Unity for all devices Android and iPhone. This will be great help for me. Thanks in advance.
Upvotes: 6
Views: 28910
Reputation: 281
There is a great plugin named Android native Camera for open device camera and save the video or image inside the device. Currently, it works only android.
Upvotes: 0
Reputation: 4195
If you mean you want to use the camera to take and save photographs, I'd recommend Prime31's iOS and Android plugins. Unfortunately the Etcetera plugin is us$65 per platform, but I've used them both and they work great.
http://u3d.as/content/prime31/i-os-etcetera-plugin/2CU
http://u3d.as/content/prime31/android-etcetera-plugin/2CY
If you just want to show the camera's live output inside of your app's scene, you can create a plane and use a WebCamTexture to display the camera's live video output.
http://docs.unity3d.com/Documentation/ScriptReference/WebCamTexture.html
Upvotes: 6
Reputation: 508
There is a toolkit available to open the device camera in unity for iOS and Android called CameraCaptureKit - (https://www.assetstore.unity3d.com/en/#!/content/56673)
All the source is available and it has a plain and and simple plug'n'play demo as with Unity UI - it solves some of the obstacles involved with taking still images using the camera on your device.
Since the WebCamTexture is a generic solution to taking still images it doesn't enable sharpening of the images, the quality as well is more low-res on iOS since it uses a configuration for capturing real time video.
If you want to turn on flash / torch there you can do that with the toolkit.
Upvotes: 1
Reputation: 35783
After some more digging on Google and Official docs. I got solution which I am going to share with you , It help someone .. someday..
1.Create New Project.
2.Select Main Camera in GameObject and change Transform via Inspector
Position X= -90 Y=785 Z=0 Rotation X=90 Y=90 Z=0 Scale X=1 Y=1 Z=1
3.Now go to GameObject — > Create Other — > Plane.
4.Select Main Camera in GameObject and
4.1 change Transform via Inspector
Position X=0 Y=0 Z=0 Rotation X=0 Y=0 Z=0 Scale X=100 Y=100 Z=100
4.2 change Tag=Player
Now create a c# script with name “CameraController” and replace the code with below one
using UnityEngine;
using System.Collections;
public class CameraController : MonoBehaviour
{
public WebCamTexture mCamera = null;
public GameObject plane;
// Use this for initialization
void Start ()
{
Debug.Log ("Script has been started");
plane = GameObject.FindWithTag ("Player");
mCamera = new WebCamTexture ();
plane.renderer.material.mainTexture = mCamera;
mCamera.Play ();
}
// Update is called once per frame
void Update ()
{
}
}
5.Finally save and Drag this Script file onto “Plane” GameObject
Note - you may see preview rotated in Unity Game view but on RealDevice it works well. tested on iPhone5 and Android - Nexus 5.
Here is the snap shot how it comes if you change rotation angle to 180:
Upvotes: 18