Reputation: 177
I spent many hours trying to figure this issue out. Apple continuously accepted my uploaded binary when I was submitting my app through XCode4.2, yet only to declare the binary invalid minutes later. It turned out that it was because I had placed the "[email protected]" in my resources folder in an attempt to support iPhone 5's splash screen and eliminate "letterbox mode" (black top and bottom bars)... I am using a 2006 MacBook Pro, and thus am unable to upgrade to Lion OS or Xcode4.5. Also, I am able to build AdHoc versions for my customer that runs just fine on the iPhone 5 (filling its entire screen).
Does anyone know of a workaround I can implement to get Apple to accept my binary while still being able to support iPhone 5's larger screen (no black top or bottom bars)? If I re-name "[email protected]" I am able to get Apple to accept my binary, but will I lose compatibility with iPhone5?
I found the following link in my search, which seems to suggest the startup image has nothing to do with the iPhone 5's letterbox mode, and can be labeled any name. However, I must admit, I am rather lost when the writer begins discussing 'viewports' and 'media queries'...
http://www.mobilexweb.com/blog/iphone-5-ios-6-html5-developers
Thanks in advance for any help you can offer!
Upvotes: 0
Views: 4991
Reputation: 11
I have have a Mac mini from 2006, running Snow Leopard, Xcode 4.2. I was having the exact same problem with my submissions last night (May 2, 2013). Organizer uploads the app, and says all is fine. Within a couple of minutes The email below comes through. I did what the email suggested. Then I double checked, triple checked all settings, recreated certificates/profiles....still invalid binary.
Early in development, I was able to crack a dmg to get iOS6 installed on my machine. I put [email protected]
in my app. I tested ad hoc installations on a 5th gen iPod Touch - everything worked fine, BUT Apple won't accept my app.
I was going to get a new mac this year anyway. I'm heading to the Apple store to get one tonight. Here's the email from Apple:
Dear developer,
We have discovered one or more issues with your recent delivery for "Gazoodle Colours". To process your delivery, the following issues must be corrected:
Invalid Signature - Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target.
Once these issues have been corrected, go to the Version Details page and click "Ready to Upload Binary." Continue through the submission process until the app status is "Waiting for Upload." You can then deliver the corrected binary.
Regards,
The App Store team
Update: Got a new macbook pro, built my app with the latest Xcode (4.6.2) and resubmitted the app. My app is finally in the Waiting for Review state. Wasn't sure buying a new computer would solve the problem, but it was a good excuse to upgrade the hardware, and it actually fixed the invalid binary issue!
Upvotes: 1
Reputation: 177
I was able to install iOS 6.0 SDK on my XCode v4.2 following these instructions: Is it possible to get the iOS 5.1 SDK for Xcode 4.2 on Snow Leopard? Afterwards, I could create a binary with the below attributes that Apple would accept.
Upvotes: 2
Reputation: 78835
Apple has made a deliberate decision to only allow two types of apps:
Apps built with XCode 4.4 and earlier, built for iOS up to version 5, including support for armv6 (required for iPhone 3G) but without support for iOS 6 and without support for the larger screen of the iPhone 5.
Apps built with XCode 4.5, built for at least iOS 4.3, possibly supporting the larger screens ([email protected]
) but without support for iOS before 4.3 and without support for the armv6 architecture (required for iPhone 3G).
All others apps are now rejected if you upload them to the App Store. Your app is rejected because it's includes [email protected]
and one the following things: either armv6 support or support for iOS before 4.3.
Without XCode 4.5, it's impossible to create an app the support the larger iPhone 5 screen and is accepted by Apple.
Some people have managed to build and upload applications the support both iPhone 3G and iPhone 5. But this is very tricky and requires a parallel installation of at least XCode 4.5 and one earlier version.
Update:
If I'm not mistaken, the crucial points for supporting the larger screen are:
[email protected]
If you add the launch image without setting the Base SDK to iOS 6, iTunes Connect will reject you app:
"Invalid Launch Image - You app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later."
Without XCode 4.5, you cannot select iOS 6 as the Base SDK.
Upvotes: 11