Reputation: 1341
I'm trying to learn C++ and there is a small confusion I have.
The text which I am learning from tells me that if I want to delete a node of type const T&
I should first create a new pointer of that node type, then delete it using the inbuilt C++ delete[]
. However, what happens if I just set the link from the to-be-deleted node's previous element to the to-be-deleted node's next element? Something like:
*p = node.previous;
p-> next = node.next;
Or will this cause a memory leak?
I'm confused because I read somewhere else to never, ever delete pointers willy-nilly, but the example code I am working with has something along the lines of:
Node<T> *p = node-to-be-deleted;
delete p;
What is the best way to delete the node?
Upvotes: 1
Views: 1772
Reputation: 264351
Assuming your node looks like this:
struct Node
{
Node* previous;
Node* next;
SomeType data;
};
Then:
*p = node.previous;
p-> next = node.next;
Then YES. This will cause a memory leak.
It also leaves p->next->prev
pointing at the wrong node.
I'm confused because I read somewhere else to never, ever delete pointers willy-nilly, but the example code I am working with has something along the lines of:
Yes the best way is to "never delete pointers". But this has to go along with some context. You should not be deleting pointers manually because pointers should be managed by an objects that control their lifespan. The simplest of these objects are smart pointers or containers. But for this situation that would be overkill (as you are creating the container).
As you are creating the container (a list) you will need to do the management yourself (Note C++ already has a couple of lost types std::list for a list of values of type t or boost::ptr_list for a list of pointers to T). But it is a good exercise to try and do it yourself.
Here is an example on code review of a beginner making a list and the comments it generated:
http://codereview.stackexchange.com: Linked list in C++
I hope this helps in explains on how to create and delete objects.
Upvotes: 2
Reputation: 6058
void deleteNode( Node * p )
{
Node * temp = p->next;
p->data = p->next->data;
p->next = temp->next;
free(temp);
}
Heres something i did a few months ago.
template <class T>
T LinkedList<T>::remove(int pos)
{
if (pos < 1 || pos > size)
{
throw pos;
}
ListNode * temp;
if (pos == 1)
{
temp=head;
head = head->next;
}
else
{
int i=1;
ListNode * prev = head;
while(i<pos-1)
{
i++;
prev=prev->next;
}
temp = prev->next;
prev->next = (prev->next)->next;
}
--size;
return temp->item;
}
Upvotes: 0
Reputation: 595557
Deleting a Node
directly only makes sense if Node
implements a destructor to update the previous
and next
pointers of the surrounding Node
instances, eg:
Node::~Node()
{
if (previous) previous->next = next;
if (next) next->previous = previous;
}
Node *p = node-to-be-deleted;
delete p;
Otherwise, you have to update the Node
pointers before then deleting the Node
in question, eg:
Node *p = node-to-be-deleted;
if (p->previous) p->previous->next = p->next;
if (p->next) p->next->previous = p->previous;
delete p;
With that said, the best approach is to no implement a linked list manually to begin with. In C++, use a std::list
container instead, and let it handle these details for you.
Upvotes: 0
Reputation: 1234
Node* p = new Node; // This is how you allocate a node
delete p; // This is how you delete it
The delete[] operator should be used on dynamically allocated arrays:
Node* nodelist = new Node[ 4 ]; // nodelist is now a (dynamically allocated) array with 4 items.
delete[] nodelist; // Will delete all 4 elements (which is actually just one chunk of memory)
Upvotes: 1