Reputation: 177
I could not manage to calculate the width of the glyphRun using the sharp DX. Below is the code I use to render the glyphRun and the string needs to be rendered as char as below.
private void RenderGlyphRun(FontFace fontFace)
{
GlyphRun glyphRun = new GlyphRun();
glyphRun.FontFace = fontFace;
glyphRun.FontSize = 23;
left = 50;
top = 50;
string word = "Hello World";
foreach (char letter in word)
{
string stringToBeRendered = letter.ToString();
int[] codePoints = new int[stringToBeRendered.Length];
char[] charsToBeRendered = stringToBeRendered.ToCharArray();
for (int i = 0; i < charsToBeRendered.Length; i++)
{
codePoints[i] = (int)charsToBeRendered[i];
}
short[] glyphIndices = fontFace.GetGlyphIndices(codePoints);
glyphRun.Indices = glyphIndices;
var BrushColor = SharpDX.Color.Black;
SharpDX.DirectWrite.Matrix mtrx = new SharpDX.DirectWrite.Matrix();
mtrx.M11 = 1F;
mtrx.M12 = 0;
mtrx.M21 = 0;
mtrx.M22 = 1F;
mtrx.Dx = 0;
mtrx.Dy = 0;
GlyphMetrics[] metrics = fontFace.GetGdiCompatibleGlyphMetrics(23, 1, mtrx, false, glyphIndices, false);
FontMetrics metr = fontFace.GetGdiCompatibleMetrics(23, 1, new SharpDX.DirectWrite.Matrix());
_pRenderTarget.DrawGlyphRun(new SharpDX.DrawingPointF(left, top), glyphRun, new SharpDX.Direct2D1.SolidColorBrush(_pRenderTarget, BrushColor), MeasuringMode.GdiClassic);
left += (metrics[0].AdvanceWidth - metrics[0].RightSideBearing + metrics[0].LeftSideBearing) / 100;
}
}
the spacing of the characters in the rendered string is very different. Please help me with this.
Upvotes: 1
Views: 715
Reputation: 6501
+1 to pashaplus for pointing me in the right direction.
I needed to do the same thing and I used a simple LINQ expression to get the sum like this.
var glyphRunWidth = drawing.GlyphRun.AdvanceWidths.Sum(a => a);
Upvotes: 1
Reputation: 3716
@suresh,
you can calculate each glyph Width in glyphRun like below
clusterwidth=glyphRun.glyphRun.Advances[Index]
based on this you can calculate total glyphRun Width like below
for(int i=0; i<glyphRun.Indices.Length; i++)
{
totalWidth+=glyphRun.Advances[i];
}
Upvotes: 2