Reputation: 14125
I want to draw a grid as shown in the image but I totally don't have any idea where to begin.
Should I use SVG or should I use Canvas with HTML5 and how do I draw on it?
I want this grid to draw rectangle, circle or other diagrams on it and I will calculate the area of that diagram like area of a square.
Upvotes: 94
Views: 76081
Reputation: 15371
SVG can do this nicely using patterns:
<svg width="100%" height="100%" xmlns="http://www.w3.org/2000/svg">
<defs>
<pattern id="smallGrid" width="8" height="8" patternUnits="userSpaceOnUse">
<path d="M 8 0 L 0 0 0 8" fill="none" stroke="gray" stroke-width="0.5"/>
</pattern>
<pattern id="grid" width="80" height="80" patternUnits="userSpaceOnUse">
<rect width="80" height="80" fill="url(#smallGrid)"/>
<path d="M 80 0 L 0 0 0 80" fill="none" stroke="gray" stroke-width="1"/>
</pattern>
</defs>
<rect width="100%" height="100%" fill="url(#grid)" />
</svg>
I set width
and height
to 100%
, so you can define the actual width and height on use, either for inline SVG:
<div style="width:400px;height:300px">
<svg width="100%" height="100%" xmlns="http://www.w3.org/2000/svg">
<defs>
<pattern id="smallGrid" width="8" height="8" patternUnits="userSpaceOnUse">
<path d="M 8 0 L 0 0 0 8" fill="none" stroke="gray" stroke-width="0.5"/>
</pattern>
<pattern id="grid" width="80" height="80" patternUnits="userSpaceOnUse">
<rect width="80" height="80" fill="url(#smallGrid)"/>
<path d="M 80 0 L 0 0 0 80" fill="none" stroke="gray" stroke-width="1"/>
</pattern>
</defs>
<rect width="100%" height="100%" fill="url(#grid)" />
</svg>
</div>
or an <img>
element:
<img src="https://svgshare.com/i/eGa.svg" width="700" height="200"/>
results in:
(Sorry if the image does not show up – there does not seem to be something like Imgur for reliably hosting SVGs.)
<img src="https://svgshare.com/i/eGa.svg" width="241" height="401"/>
results in
Note that for this particular grid you have to use widths and heights of the form n x 80 + 1
(with n
being any integer) if you want the grid to start and end with a thick stroke.
Upvotes: 203
Reputation: 197
If you are looking for React/Javascript I'll prefer to draw a custom grid by using javascript.
If you want to make this responsive so set the height and width of rowCol item accordingly.
var rowCols = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
var cols = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]
var rowWidth = cols.length * 100// width of each row;
cols.map((item, index) => (
<div
key={item}
style={{
height: "100px",
outline: ".1px solid #E8E8E8",
outlineOffset: "-0.1px",
background: "white"
}}
>
{rowCols.map((i, idx) => (
<div
key={i}
style={{
width: "100px",
height: "100px",
display: "inline-block"
}}
></div>
))}
</div>
));
rowCols
has 15 values because we do not need to render the last block because it automatically gets created if you have defined the width of the row. In my case we have cols.length * 100
RESULTS = [1]: https://i.sstatic.net/qcy9T.png [2]: https://i.sstatic.net/UEkBW.png
Upvotes: 2
Reputation: 34303
Another way is to let JavaScript create the SVG for you. I'm about to show how to create a smaller, 4x4 grid composed of SVG rectangles so you can see the grid's details:
First, you add an empty SVG representing the grid to your HTML and then fill that grid with SVG rectangles in JavaScript:
let grid = document.getElementById("svg_grid");
let startX = 5;
let startY = 5;
let rectWidth = 60;
let rectHeight = 60;
let nrOfColumns = 4;
let nrOfRows = 4;
let horizontalPadding = 5;
let verticalPadding = 5;
let strokeWidth = 2;
let rectX = startX;
for (let colIdx = 0; colIdx < nrOfColumns; colIdx++) {
let rectY = startY;
for (let rowIdx = 0; rowIdx < nrOfRows; rowIdx++) {
let rect = document.createElementNS("http://www.w3.org/2000/svg", "rect");
rect.setAttribute("x", rectX);
rect.setAttribute("y", rectY);
rect.setAttribute("width", rectWidth );
rect.setAttribute("height", rectHeight);
rect.setAttribute("style", "fill:blue;stroke:green;stroke-width:" +
strokeWidth +";fill-opacity:0.1;stroke-opacity:0.6");
// Rounded corners
rect.setAttribute("rx", "3%");
rect.setAttribute("ry", "3%");
grid.appendChild(rect);
rectY += rectHeight + verticalPadding;
}
rectX += rectWidth + horizontalPadding;
}
// Resize the grid to fit its containing rectangles
let svgWidth = startX + nrOfColumns * (horizontalPadding + rectWidth + strokeWidth);
let svgHeight = startY + nrOfRows * (verticalPadding + rectHeight + strokeWidth);
grid.setAttribute("width", svgWidth);
grid.setAttribute("height", svgHeight);
<svg id="svg_grid" xmlns="http://www.w3.org/2000/svg"></svg>
Upvotes: 4
Reputation: 168
Building on Ben Crowhurst's example, you can do this with repeating-linear-gradient too. Here's my solution using css. I used variables to give you an idea of what does what.
<!DOCTYPE html>
<html>
<head>
<style>
html {
height: 100%;
}
body {
--line-color: rgba(255 255 255 / .05);
--line-thickness: 1px;
--minor-length: 7.5px;
--major-length: 75px;
--line: var(--line-color) 0 var(--line-thickness);
--small-body: transparent var(--line-thickness) var(--minor-length);
--large-body: transparent var(--line-thickness) var(--major-length);
--small-squares: repeating-linear-gradient(
to bottom, var(--line), var(--small-body)
), repeating-linear-gradient(
to right, var(--line), var(--small-body)
);
--large-squares: repeating-linear-gradient(
to bottom, var(--line), var(--large-body)
), repeating-linear-gradient(
to right, var(--line), var(--large-body)
);
margin: 0;
padding: 0;
height: 100%;
background-color: #434343;
background-image: var(--small-squares), var(--large-squares);
}
</style>
</head>
<body>
</body>
</html>
You can view a live example in this fiddle of the css grid.
Upvotes: 3
Reputation: 8481
In the interest of coverage, how about a CSS based approach?
<!DOCTYPE html>
<html>
<head>
<style>
html {
height: 100%;
}
body {
margin: 0;
padding: 0;
height: 100%;
background-color: #434343;
background-size: 75px 75px;
background-image: linear-gradient(0deg, transparent 24%, rgba(255, 255, 255, .05) 25%, rgba(255, 255, 255, .05) 26%, transparent 27%, transparent 74%, rgba(255, 255, 255, .05) 75%, rgba(255, 255, 255, .05) 76%, transparent 77%, transparent), linear-gradient(90deg, transparent 24%, rgba(255, 255, 255, .05) 25%, rgba(255, 255, 255, .05) 26%, transparent 27%, transparent 74%, rgba(255, 255, 255, .05) 75%, rgba(255, 255, 255, .05) 76%, transparent 77%, transparent);
}
canvas {
width:100%;
height:100%;
position:absolute;
background-color: transparent;
background-size: 15px 15px;
background-image: linear-gradient(0deg, transparent 24%, rgba(255, 255, 255, .05) 25%, rgba(255, 255, 255, .05) 26%, transparent 27%, transparent 74%, rgba(255, 255, 255, .05) 75%, rgba(255, 255, 255, .05) 76%, transparent 77%, transparent), linear-gradient(90deg, transparent 24%, rgba(255, 255, 255, .05) 25%, rgba(255, 255, 255, .05) 26%, transparent 27%, transparent 74%, rgba(255, 255, 255, .05) 75%, rgba(255, 255, 255, .05) 76%, transparent 77%, transparent);
}
</style>
</head>
<body>
<canvas></canvas>
</body>
</html>
Upvotes: 10
Reputation: 3827
I am posting my code using canvas
here on SO but I am also creating a working sample on JSFiddle here.
<!DOCTYPE html>
<html>
<head>
<title>StackOverflow test bed</title>
<script type="text/javascript">
function drawGrid() {
var cnv = document.getElementById("cnv");
var gridOptions = {
minorLines: {
separation: 5,
color: '#00FF00'
},
majorLines: {
separation: 30,
color: '#FF0000'
}
};
drawGridLines(cnv, gridOptions.minorLines);
drawGridLines(cnv, gridOptions.majorLines);
return;
}
function drawGridLines(cnv, lineOptions) {
var iWidth = cnv.width;
var iHeight = cnv.height;
var ctx = cnv.getContext('2d');
ctx.strokeStyle = lineOptions.color;
ctx.strokeWidth = 1;
ctx.beginPath();
var iCount = null;
var i = null;
var x = null;
var y = null;
iCount = Math.floor(iWidth / lineOptions.separation);
for (i = 1; i <= iCount; i++) {
x = (i * lineOptions.separation);
ctx.moveTo(x, 0);
ctx.lineTo(x, iHeight);
ctx.stroke();
}
iCount = Math.floor(iHeight / lineOptions.separation);
for (i = 1; i <= iCount; i++) {
y = (i * lineOptions.separation);
ctx.moveTo(0, y);
ctx.lineTo(iWidth, y);
ctx.stroke();
}
ctx.closePath();
return;
}
</script>
</head>
<body onload="drawGrid()">
<canvas id="cnv" width="500" height="500"></canvas>
</body>
</html>
Using the canvas
approach you can make the grid size dynamic by changing the separation
parameter.
However, if your grid size is going to be static I feel that maybe you don't need to draw the grid. Just for the sake of displaying a grid to the user you could use CSS to repeat a background image as demonstrated in the fiddle here. That will also be good on page performance.
Upvotes: 10
Reputation: 3305
it's very easy to do using canvas, that's what I recommend. I'm responding quickly on mobile here, but you should get the idea even if the psuedocode below isn't EXACTLY right:
you'll have a loop something like:
// "Ctx" is your canvas context
// "Width," "Height," and other vars that start with a capital letter are set according
// to your canvas size or preference
var i;
for (i=0; i < Height; i += GridSize) {
ctx.lineWidth(1.0+((i%10)==0));
ctx.moveTo(0,i);
ctx.lineTo(Width,i);
ctx.stroke();
}
for (i=0; i < Width; i += GridSize) {
ctx.lineWidth(1.0+((i%10)==0));
ctx.moveTo(i,0);
ctx.lineTo(i,Height);
ctx.stroke();
}
Upvotes: 4