Reputation: 107
I want to use class BoundingBox in XNA 4.0 to check collision between cube with cube or cube with sphere? I know about BoundingSphere but I don't know use to BoundingBox. Have any good sample about this! Thanks!
Upvotes: 3
Views: 2269
Reputation: 1376
You make boundingboxes like this:
Vector3 CenterOfBox = new Vector3(10,10,10);
int Width = 10;
int Height = 10;
BoundingBox BoundingBox1 = new BoundingBox(CenterOfBox - new Vector(Width/2,Height/2,Width/2),CenterOfBox + new Vector(Width/2,Height/2,Width/2));
More info: http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.boundingbox.boundingbox.aspx
Lets say you have BoundingBox1 and BoundingBox2
Then you can check if they intersect with:
if(BoundingBox1.Intersect(BoundingBox2))
{
//They hit
}
else
{
//They don't hit
}
You can also pass a BoundingSphere in the Intersect function
More info: http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.boundingbox.intersects.aspx
Upvotes: 4