Reputation: 816
I was just wondering if it is possible to transform between two shapes using just canvas.
ie: star to a cirle.
this is what I have so far:
var canvas,
ctx,
length = 15;
canvas = document.getElementById("star");
ctx = canvas.getContext("2d");
ctx.translate(30, 30);
ctx.rotate((Math.PI * 1 / 10));
for (var i = 5; i--;) {
ctx.lineTo(0, length);
ctx.translate(0, length);
ctx.rotate((Math.PI * 2 / 10));
ctx.lineTo(0, -length);
ctx.translate(0, -length);
ctx.rotate(-(Math.PI * 6 / 10));
}
ctx.lineTo(0, length);
ctx.closePath();
ctx.fill();
Upvotes: 2
Views: 1072
Reputation: 13799
Here is a basic transition in pure canvas. Using arcs instead of lines is left as an exercise for the reader ;)
var canvas,
ctx,
length = 15;
canvas = document.getElementById("star");
ctx = canvas.getContext("2d");
var max = 50;
var inset = 0;
var direction = +1;
function draw() {
ctx.clearRect(0, 0, 300, 300);
ctx.beginPath();
var i = 11
while (i--) {
var angle = (i/10) * Math.PI * 2;
var distance = (i % 2 === 0) ? (max - inset) : max;
var pt = point(angle, distance);
if (i === 0) ctx.moveTo(pt.x + 150, pt.y + 150);
else ctx.lineTo(pt.x + 150, pt.y + 150);
}
ctx.fill();
if (inset < 0 || inset > 30) direction = -direction;
inset += direction;
}
function point(angle, distance) {
return {
x: Math.cos(angle) * distance,
y: Math.sin(angle) * distance
};
}
setInterval(draw, 20);
Upvotes: 1