asleep
asleep

Reputation: 4084

XNA Peer-to-Peer

what is the best way for writing an XNA Peer-to-Peer game without having to use the Windows Live stuff that requires that both players of the game have an XBOX Gold membership

I also need some client/server functionality but that isn't as critical yet!

Thank you.

edit: what does everyone think of this http://msdn.microsoft.com/en-us/library/system.net.peertopeer.aspx

Upvotes: 3

Views: 1418

Answers (2)

Peter Lillevold
Peter Lillevold

Reputation: 33920

Specifically, the System.Net.PeerToPeer namespace should be mentioned here. For client/server functionality you should look for more complete libraries, like Ice.

Update: I admit to not having actively used these classes (yet), though the statement "capabilities for serverless managed collaboration sessions" and the classes available in the Collaboration namespace seems to be a promising P2P implementation.

Its worth noting that there seems to be a limitation to running on Vista.

Upvotes: 5

Aistina
Aistina

Reputation: 12683

You can simply use the .Net networking classes from the System.Net namespace.

Upvotes: 0

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