Reputation: 87
I'll cut to the chase to save you all some boredom of surplus reading:
I've tried to comb the internet in search of tutorials over dynamical arrays of objects/classes where they explain how pointers are implemented here.
This in particular: TheClass **foo[10];
or something like that, I don't understand what two stars/asterisks are good for and how they are used.
And this whole thing in general.
I do know how dynamical arrays are declared,how regular pointers are used,how to make classes,how to make dynamic arrays of classes. But all this combined got me confused.
So my questions are:
What does this do and how does it work?
Can you recommend a site where you know examples/tutorials of this can be found?
Does this have a specific name rather than "dynamic object arrays with double pointers" or whatnot?
If no tutorial comes to mind, I'd appreciate it if you could make a very, very brief example.
Like for instance
int *something;
int somethingElse = 10;
something = &somethingElse; /*Now when you change "somethingElse","something"
will also change to the same number*/
A little super-short example and explanation like that would be greatly appreciated. =)
Upvotes: 1
Views: 4062
Reputation: 503
Well i see you aim for the complete answer, i'll give u a brief example on that.
If you define an array of pointers to pointers, like in your "class foo**[10]" example, let's say:
int numX = 100;
int numY = 1000;
Node **some[10];
some[0] = new Node*[numX];
some[0][0] = new Node[numY];
Then what it does mean is:
You have 10 Node** in your 1st level. So you have 10 pointers to type Node**, but they aren't pointing anywhere useful yet.
This is just 10 adjacent memory locations for storing pointers. In this case it is irrelevant what they are pointing to, mainly it is just 10 fields containing space for a pointer.
Then take the first of these 10 "spaces" and assign the address of an array of 100 pointers to type Node*
some[0] = new Node*[numX]; //numX = 100
This is done and evaluated during runtime, so u can use a variable value given by user input or some application logic, to define dimensions of arrays aka memory-fields.
Now you have 1 of 10 pointers pointing to 100 pointers to type Node*, but still pointing to a black hole.
In the last step create 1000 objects of type Node and attach their addresses to the first of your 100 pointers.
some[0][0] = new Node[numY]; //numY = 1000
In the above example this means, only [0][0][0] to [0][0][999] are objects, the 1000 you created with:
This way you can build multi-dimensional arrays with the specified type. What makes the whole thing work, is that you instantiate what you need in the last dimension (3) and create pointers to uniquely index every field created from [0][0][0] to [9][99][999].
some[0][1]; // memory violation not defined
some[0][0]; // good -> points to a *Node
some[0][0][0]; // good -> actually points to Node (data)
some[1][0][0]; // memory violation not defined
As far as i know, most often you use a one-dimensional array and some tiny math, to simulate two-dimensional arrays. Like saying element [x][y] = [x+y*width];
However you want to use your memory, in the end it all boils down to some memory-adresses and their content.
Upvotes: 1
Reputation: 596236
A pointer is, well, a pointer. It points at something. Period. If you understand that much, then you should be able to understand what a pointer to a pointer is. It is just a pointer whose value is the memory address of another variable that is itself a pointer to something else. That's all. Every time you add a *
to the mix, it is just another level of pointer indirection. For example:
int i;
int* p_i = &i; // p_i is a pointer to an int and points at i
int** pp_i = &p_i; // pp_i is a pointer to an int* and points at p_i
int*** ppp_i = &pp_i; // ppp_i is a pointer to an int** and points at pp_i
Now apply that concept to TheClass **foo[10];
(which is actually TheClass** foo[10];
from the compiler's perspective). It is declaring an array named foo
that contains 10 TheClass**
pointer-to-pointer elements. Each TheClass*
might be a pointer to a specific TheClass
object, or it might be a dynamic array of TheClass
elements (no way to know without more context), then each TheClass**
is a pointer to a particular TheClass*
pointer.
Upvotes: 1
Reputation: 3351
TheClass** foo[10];
This line of code tells the compiler to a make an array called foo
of 10 elements of type pointer to (pointer to Theclass )
.
In general when you want to figure out a type that involve multiple astrisks, ampersands. Read Left to Right. so we can break out the code above to something like this:
( (Theclass) * ) * foo[10]
^ ^ ^ ^ ^
5 4 3 2 1
#1 an array of 10 elements named #2 foo #3 of type pointer #4 to pointer #5 to Theclass
Upvotes: 0
Reputation: 9309
The simplest, more or less usefull, example using pointers to pointers would be a two dimensional array. So for example
//Create a pointer to (an array of) pointers to (an array of) ints
int** array2D;
//Create a array of pointers to (an array of) ints and assign it to the pointer
array2D = new int*[10];
//Assign each of the pointers to a new array of 10 ints
for(size_t i =0; i<10;i++) {
array2D[i] = new int[10];
}
//Now you have an 2 dimensional array of ints that can be access by
array2D[1][3] = 15;
int test = array2D[1][3];
I hope this explains a bit what pointers to pointers are and how they work.
Upvotes: 2