Reputation: 24820
I am getting following errors.
libxml/tree.h no such file or directory
I have already added libxml2.dylib
to my project, however I am getting this type of trouble.
Please help me.
Upvotes: 100
Views: 107583
Reputation: 1384
i tought i added wrongly, then i realize the problem is it not support arc, so check the support one here, life saver -> http://www.michaelbabiy.com/arc-compliant-gdataxml-library/
Upvotes: 0
Reputation: 9558
1) I added libxml file to the Build Phases.follow this link
2) I added Other Linker Flags as -ObjC
(For both project and test project targets)
3) I setup Header Search Path as "${SDKROOT}/usr/include/libxml2"
(Don't forget double quote in either side) (For both project and test project targets)
One of them will solve the issue. If not you have to apply all three of the above.
Upvotes: 0
Reputation: 15208
@Aqib Mumtaz - I got it working by following the instructions in Parris' note above entitled "Adding libxml2 in Xcode 4.3 / 5 / 6". The step in using a Framework Search Path does not work and the compiler complains. Big kudos to that fella anyway!
I am using Xcode 6.2b3
Regardless of the version of Xcode you are using, it is buggy. Don't always assume that compile errors are real. There are many times when it does not follow header search paths and includes clearly listed are not found. Worse, the errors that result tend to point you in different directions so you waste a lot of time dinking around with distractions. With that said...
Recommend baby steps by starting with this exactly...:
Notes:
hope this helps.
If you happen to be developing something for Veterans, oh say an iPhone / iPad or Mac app, and are working against something called "MDWS" or "VIA" which are SOAP based interfaces to the medical record system... please contact me
Upvotes: 1
Reputation: 1904
1) add the "libxml2.dylib" library to my project's TARGET (Build Phases -> Link Binary With Libraries)
2) add "$(SDKROOT)/usr/include/libxml2" to the Header Search Paths on the TARGET (Build Settings -> Header Search Paths)
After this, the target should build successfully.
Upvotes: 22
Reputation: 1093
Adding libxml2 is a big, fat, finicky pain in the ass. If you're going to do it, do it before you get too far in building your project.
You need to add it in two ways:
Click on your target (not your project) and select Build Phases
.
Click on the reveal triangle titled Link Binary With Libraries
. Click on the +
to add a library.
Scroll to the bottom of the list and select libxml2.dylib
. That adds the libxml2 library to your project.
Now you have to tell your project where to look for it three more times.
Select the Build Settings tab
.
Scroll down to the Linking
section.
Under your projects columns double click on the Other Linker Flags
row.
Click the +
and add -lxml2
to the list.
Still more.
In the same tab, scroll down to the Search Paths
section.
Under your projects column in the Framework Search Paths
row add /usr/lib/libxml2.dylib
.
In the Header Search Paths
and the User Header Search Paths
row add $(SDKROOT)/usr/include/libxml2
.
In those last two cases make sure that path is entered in Debug and Release.
Under the Product
Menu select Clean
.
Then, if I were you (and lets face it, I probably am) I'd quit Xcode and walk away. When you come back and launch you should be good to go.
Upvotes: 86
Reputation: 9
Don't put libxml2.dylib under frameworks folder put it under root just below the root(Top left blue icon )
Then Click on the Project (TOP Left blue icon) ,GO to Build Settings,in the search box type "Header Search Paths" and then add the this "$(SDKROOT)/usr/include/libxml2"
This code resolve my issue hope it will help you fix this
Upvotes: 1
Reputation: 11112
As of Mavericks (OS X 10.9) the /usr/include directory is gone. Half of the answers here are obsolete, as the application will not compile until you sort out the include directory.
I solved the problem creating a symbolic link to MacOSX SDK in terminal, using the following command:
sudo ln -s /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk/usr/include /usr/include
The application now compiles again.
Upvotes: 4
Reputation: 11
Blockquote Adding libxml2 in Xcode 4.3.x
Adding libxml2 is a big, fat, finicky pain in the ass. If you're going to do it do it before you get too far in building your project.
Here's how.
Target settings
Click on your target (not your project) and select "Build Phases". Click on the reveal triangle titled "Link Binary With Libraries". Click on the "+" to add a library. Scroll to the bottom of the list and select "libxml2.dylib". That adds the libxml2 library 2 your project… but wait.
Project settings
Now you have to tell your project where to look for it three more times.
Select the "Build Settings tab". Scroll down to the "Linking" section. Under your project's columns double click on the "Other Linker Flags" row. Click the "+" and add "-lxml2" to the list.
Still more.
In the same tab, scroll down to the "Search Paths" section. Under your project's column in the "Framework Search Paths" row add "/usr/lib/libxml2.dylib".
In the "Header Search Paths" AND the "User Header Search Paths" row add "$(SDKROOT)/usr/include/libxml2". In those last two cases make sure that path is entered in Debug AND Release.
Then. Under the "Product" Menu select "Clean".
This is working and for Xcode5 too! Thank you!
Upvotes: 1
Reputation: 5092
Ray Wenderlich has a blog post about using gdata that solves this problem. Basically these simple steps:
In XCode, click Project\Edit Project Settings and make sure “All Configurations” are checked.
Find the Search Paths\Header Search Paths setting and add /usr/include/libxml2 to the list.
Finally, find the Linking\Other Linker Flags section and add -lxml2 to the list.
original post: read and write xml documents with gdataxml
Upvotes: 11
Reputation: 5074
On Mountain Lion I was facing same issue, which was resolved by adding /usr/include/libxml2
to include paths with flag "recursive", use this if all above is not fruitful.
Upvotes: 3
Reputation: 835
Xcode 4.5 I have used The CW's solution entirely. The only exception is that $(SDKROOT)/usr/include/libxml2 didn't work for me, and I had to add "$(SDK_DIR)"/usr/include/libxml2 to my Projects Header Search Paths and User Header Search Paths. After that project builds successfully.
EDIT: I have Google GData project inside my project (called MyProject) (my project uses). GData requires libxml. To build project MyProject successfully, I add "$(SDK_DIR)"/usr/include/libxml2 to Header Search Paths of MyProject and no to Header Search Paths of GData . If I didnt add it to MyProject, project did not build).
Upvotes: 2
Reputation: 21
Please follow the following steps
Adding libxml2
libxml2.dylib can be found on your mac machin at /usr/lib/libxml2.dylib
Change "Header Search Paths"
Click on [Project Name] (in left panel) -> Project -> Build Settings -> Select All (default is Basic)
Type Header Search Paths in search box
Double click on Header Search Paths -> + -> "$(SDKROOT)/usr/include/libxml2"
Add -lxml2 to "Other linker flag"
Search for "Other Linker Flags" as search in step 2
click on the "Other Linker Flags" row. Click the "+" and add "-lxml2" to the list.
Change your project type to ARC -> No i.e Automatic Reference Counting to No You can search ARC as per in step 2
Upvotes: 2
Reputation: 1220
Also select "Always Search User Paths" to YES. In XCode 4.3.3 its by default NO
Upvotes: 2
Reputation: 24820
Form the link of @Matt Ball,
I found following helpful to me.
You need to add libxml2.dylib to your project (don't put it in the Frameworks section). On the Mac, you'll find it at /usr/lib/libxml2.dylib
and for the iPhone, you'll want the /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.0.sdk/usr/lib/libxml2.dylib
version.
Since libxml2 is a .dylib (not a nice friendly .framework) we still have one more thing to do. Go to the Project build settings (Project->Edit Project Settings->Build
) and find the "Search Paths
". In "Header Search Paths" add the following path on the Mac:
/usr/include/libxml2
Upvotes: 11
Reputation: 71
I found the same, I had to add $(SDKROOT)/usr/include/libxml2 for the latest Xcode (4.3.x). ALSO, what kept me circling around for hours is the fact that I was modifying the "TARGET" and not the "PROJECT" (the new UI of Xcode is so intricate that its easy to overlook this). You need to modify the PROJECT!
Upvotes: 7
Reputation: 360056
Follow the directions here, under "Setting up your project file."
Setting up your project file
You need to add libxml2.dylib to your project (don't put it in the Frameworks section). On the Mac, you'll find it at
/usr/lib/libxml2.dylib
and for the iPhone, you'll want the/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.0.sdk/usr/lib/libxml2.dylib
version.Since libxml2 is a .dylib (not a nice friendly .framework) we still have one more thing to do. Go to the Project build settings (Project->Edit Project Settings->Build) and find the "Search Paths". In "Header Search Paths" add the following path:
$(SDKROOT)/usr/include/libxml2
Also see the OP's answer.
Upvotes: 214
Reputation: 319
I found that with xCode 4.3.2 I had to enter $(SDKROOT)/usr/include/libxml2 into the Header Search field rather than simply /usr/include/libxml2
Upvotes: 4
Reputation: 5435
Another solution. do all the steps in header search path etc. and make sure your selected configuration in project in Project settings is the correct one. When you double click on project build settings ,you may be changing in Distribution settings, But you are trying to add header search path in "Debug" settings. So make sure you are in correct settings. or choose all settings
Upvotes: 5
Reputation: 2618
I'm not sure what the difference is but add the include path to the project as well as the target.
Upvotes: 3
Reputation: 3050
I had this problem when I reopened a project (which was developed on XCode 3.something on Leopard) after upgrading to Snow Leopard and XCode 3.2. Curious enough, it only affected some kinds of builds (emulator builds went fine, device ones gave me the error). And I have libxml2 at /usr/include, and it indeed contains libxml/tree.h.
Even the magic "Clean" did not work, but "Empty Caches..." under the "XCode" menu (between the Apple logo and File) did the trick (was that menu there in previous versions?). Beats me the reason, but after a clean there were no more complaints regarding libxml/tree.h
Upvotes: 2
Reputation: 143319
You also need to add /usr/include/libxml2
to your include path.
Upvotes: 19