Reputation: 13
I am making a chat that functions similar to the one below:
When a user clicks the message bubble, I need it to raise both the UITextField AND the UITableView (with the table view above the text-box of course). And similarly, when they send or retract the message, it should go back down to what it was.
I tried the solution posted here
Two notifications:
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHideOrShow:) name:UIKeyboardWillHideNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHideOrShow:) name:UIKeyboardWillShowNotification object:nil];
And the actual function:
- (void)keyboardWillHideOrShow:(NSNotification *)note
{
NSDictionary *userInfo = note.userInfo;
NSTimeInterval duration = [[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
UIViewAnimationCurve curve = [[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue];
CGRect keyboardFrame = [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
CGRect keyboardFrameForTextField = [self.myTextField.superview convertRect:keyboardFrame fromView:nil];
CGRect newTextFieldFrame = self.myTextField.frame;
newTextFieldFrame.origin.y = keyboardFrameForTextField.origin.y - newTextFieldFrame.size.height;
[UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionBeginFromCurrentState | curve animations:^{
self.myTextField.frame = newTextFieldFrame;
} completion:nil];
}
But it has two problems:
Upvotes: 1
Views: 610
Reputation: 380
This might help....Cant take credit for it but for the life of me I cant remember where it came from...helped me with a project at one point though so this is how I used it.
This will move the view up and down when the keyboard is called/dismissed based on a BOOL value YES or NO. This way also allows you to have a bit more control over other aspects of it.
- (void) animateTextField: (UITextField*) textField up: (BOOL)up
{
const int movementDistance = 100;
const float movementDuration = 0.3f;
int movement = (up ? -movementDistance : movementDistance);
[UIView beginAnimations: @"anim" context: nil];
[UIView setAnimationBeginsFromCurrentState: YES];
[UIView setAnimationDuration: movementDuration];
self.view.frame = CGRectOffset(self.view.frame, 0, movement);
[UIView commitAnimations];
}
And then to implement it:
-(IBAction)goingup:(id)sender
{
//Bounces the text field up for editing
[self animateTextField: yourtextfield up: YES];}
}
-(IBAction)backdown:(id)sender
{
//Bounces it back when keyboard is dismissed
[self animateTextField: yourtextfield up: NO];
}
Connect the actions to your text fields Editing did begin and Editing did end outlets and you're set.
Hope that helps.
Upvotes: 2