Reputation: 4110
I want to play a sound when a button is pressed. I tried this:
-(void)PlayClick
{
NSURL* musicFile = [NSURL fileURLWithPath:[[NSBundle mainBundle]
pathForResource:@"BubblePopv4"
ofType:@"mp3"]];
AVAudioPlayer *click = [[AVAudioPlayer alloc] initWithContentsOfURL:musicFile error:nil];
[click play];
}
…and imported #import <AudioToolbox/AudioToolbox.h>
and #import <AVFoundation/AVFoundation.h>
but for some reason the sound is not playing. The name and type are right because the file I added to the project is "BubblePopv4.mp3". The volume on the iPad is on maximum, and the sound plays fine on iTunes! Any ideas?
Upvotes: 3
Views: 9738
Reputation: 1979
Leave it, Don't do it in a new Class, simple stuff for you:
- (void)playSoundWithOfThisFile:(NSString*)fileNameWithExtension {
// Eg - abc.mp3
AVAudioPlayer *audioPlayerObj;
NSString *filePath;
filePath= [[NSString stringWithFormat:@"%@", [[NSBundle mainBundle] resourcePath]] retain];
if(!audioPlayerObj)
audioPlayerObj = [AVAudioPlayer alloc];
NSURL *acutualFilePath= [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/%@",filePath,fileNameWithExtension]];
NSError *error;
[audioPlayerObj initWithContentsOfURL:acutualFilePath error:&error];
[audioPlayerObj play];
}
Upvotes: 3
Reputation: 1818
Replace url initialization with:
NSURL* musicFile = [NSURL initFileURLWithPath:[[NSBundle mainBundle]
pathForResource:@"BubblePopv4"
ofType:@"mp3"]];
Upvotes: 0
Reputation: 1979
Do this:
In .h file:
Use this delegate - <AVAudioPlayerDelegate>
#import "AVFoundation/AVAudioPlayer.h"
AVAudioPlayer *audioPlayerObj;
NSString *filePath;
In .m file , In some method:
filePath= [[NSString stringWithFormat:@"%@", [[NSBundle mainBundle] resourcePath]] retain];
if(!audioPlayerObj)
audioPlayerObj = [AVAudioPlayer alloc];
And add these two methods:
- (id)initWithFileName:(NSString*)fileNameWithExtension {
if ((self = [super init])) {
NSURL *acutualFilePath= [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/%@",filePath,fileNameWithExtension]];
NSError *error;
[audioPlayerObj initWithContentsOfURL:acutualFilePath error:&error];
}
return self;
}
- (void)playSound {
[audioPlayerObj play];
}
You can pass the filename to this Method - initWithFileName
and then call playSound method to play sound for you.
Hope this helps.
Upvotes: 1