thlgood
thlgood

Reputation: 1295

Qt5. The signal of QMediaPlayer bufferStatusChanged(int) not works

My environment is Qt5 32bit Windows 7 64bit MSVC 2010 32bit

My code is a simple music player

this is main code

slider = new QSlider(Qt::Horizontal);
slider->setRange(0, 100);
player->setMedia(QUrl::fromLocalFile("D://test.mp3"));
player->setVolume(50);
...
connect(player, SIGNAL(bufferStatusChanged(int)), slider, SLOT(setValue(int)));

When I run this player, it could play music, but the value of the slider never changed.

then I add this:

connect(player, SIGNAL(bufferStatusChanged(int)), slider, SLOT(helloWorld(int)));
...
void player::helloWorld(int)
{
    qDebug() << "hello, world";
}

I run it again, and found the string hello, world never be printed.

not printed anything.

Why the value of the slider not be changed?

-------------------------full code--------------------------

#include "mainwindow.h"

MainWindow::MainWindow(QWidget *parent)
    : QMainWindow(parent)
{

    mainWidget = new QWidget();
    HLayout = new QHBoxLayout();
    VLayout = new QVBoxLayout();

    playButton = new QPushButton("Okay");
    exitButton = new QPushButton("Exit");
    slider = new QSlider(Qt::Horizontal);
    player = new QMediaPlayer();

    connect(playButton, SIGNAL(toggled(bool)), this, SLOT(playOrPause(bool)));
    connect(player, SIGNAL(bufferStatusChanged(int)), slider, SLOT(setValue(int)));
    connect(player, SIGNAL(bufferStatusChanged(int)), this, SLOT(test(int)));
    player->setMedia(QUrl::fromLocalFile("D://test.mp3"));
    player->play();
    player->setVolume(50);
    slider->setRange(0, 100);


    //UI
    exitButton->setAutoDefault(true);
    playButton->setAutoDefault(true);
    playButton->setCheckable(true);

    HLayout->addStretch();
    HLayout->addWidget(playButton);
    HLayout->addWidget(exitButton);

    VLayout->addWidget(slider);
    VLayout->addStretch();
    VLayout->addLayout(HLayout);

    mainWidget->setLayout(VLayout);

    setCentralWidget(mainWidget);
    setWindowIcon(QIcon(":/icons/icon.png"));
    setWindowTitle("YUCOAT");

    //connect(playButton, SIGNAL(toggled(bool)), this, SLOT(playOrPause(bool)));
    //connect(player, SIGNAL(bufferStatusChanged(int)), slider, SLOT(setValue(int)));

}

MainWindow::~MainWindow()
{

}

void MainWindow::playOrPause(bool s)
{
    if (s)
        player->play();
    else
        player->pause();

}

void MainWindow::test(int s)
{
    qDebug() << "hello, world!";
    qDebug() << s;
    qDebug() << player->mediaStatus();
}

Upvotes: 1

Views: 1851

Answers (1)

pnezis
pnezis

Reputation: 12321

According to the documentation :

When the player object is buffering; this property holds the percentage of the temporary buffer that is filled. The buffer will need to reach 100% filled before playback can resume, at which time the MediaStatus will be BufferedMedia.

You are making the connection after loading the media so probably the buffer is already in a QMediaPlayer::BufferedMedia state so the signal will not get emited. You could check it by printing the media status before the connection:

qDebug() << player->mediaStatus();

Upvotes: 1

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