Reputation: 2616
I'm trying to get one image to fade out completely, then fade in another image with Storyboards, but I can't figure it out. I have the fade out part working, but I can't find a way for it to change the Image and fade back in smoothly. I have yet to figure out a way for it to fade back in with one button press, and have the image change dynamically. Even if I change the source path, the image doesn't update. I'm trying to do all this with as much XAML as possible, rather than code-behind.
EDIT I figured out how to make it fade back in, however, changing the image source doesn't change the image. I need some help on this.
This is what I have right now
<Window.Resources>
<Storyboard x:Key="FadeOut" Completed="Storyboard1_Completed">
<DoubleAnimation From="1" To="0" Storyboard.TargetName ="Image1" Storyboard.TargetProperty="(UIElement.Opacity)" Duration="0:0:5"/>
</Storyboard>
<Storyboard x:Key="FadeIn" Name="FadeIn">
<DoubleAnimation From="0" To="1" Storyboard.TargetName ="Image1" Storyboard.TargetProperty="(UIElement.Opacity)" Duration="0:0:5"/>
</Storyboard>
</Window.Resources>
<Grid HorizontalAlignment="Center">
<Image Source="{Binding Path=imagePath}" Margin="0,0,0,28" Name="Image1"/>
<Button Content="Fade" Height="23" Margin="0,284,341,0" Name="button1" Width="162" Click="button1_Click"/>
</Grid>
C#
public partial class MainWindow : Window
{
public String imagePath { get; set; }
public MainWindow()
{
imagePath = "1.png";
InitializeComponent();
}
private void Storyboard1_Completed(object sender, EventArgs e)
{
imagePath = "2.png";
Storyboard stbFadeOut = (Storyboard)FindResource("FadeIn");
stbFadeOut.Begin();
}
private void button1_Click(object sender, RoutedEventArgs e)
{
Storyboard stbFadeOut = (Storyboard)FindResource("FadeOut");
stbFadeOut.Begin();
}
}
Upvotes: 3
Views: 7571
Reputation: 43596
You could just set anothet Storyboard
to fade in after the first Storyboard
finishes by setting the BeginTime
to the Duration
of the first StoryBoard
<Window x:Class="WpfApplication8.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="199" Width="206" Name="UI">
<Grid DataContext="{Binding ElementName=UI}">
<Image Source="{Binding Path=MyImage}" Margin="0,0,0,28" Name="Image1"/>
<Button Content="Fade" Height="23" Name="button1" Width="162" Margin="12,136,10,0">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard >
<Storyboard Name="Storyboard1" Duration="0:0:1" Completed="Storyboard1_Completed">
<DoubleAnimation Storyboard.TargetName="Image1" Storyboard.TargetProperty="Opacity" From="1" To="0"></DoubleAnimation>
</Storyboard>
</BeginStoryboard>
<BeginStoryboard>
<Storyboard Name="Storyboard2" BeginTime="0:0:1" Duration="0:0:1" >
<DoubleAnimation Storyboard.TargetName="Image1" Storyboard.TargetProperty="Opacity" From="0" To="1"></DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
</Grid>
</Window>
Code:
public partial class MainWindow : Window, INotifyPropertyChanged
{
public MainWindow()
{
InitializeComponent();
MyImage = new BitmapImage(new Uri(@"Capture.png", UriKind.RelativeOrAbsolute));
}
private BitmapImage _image;
public BitmapImage MyImage
{
get { return _image; }
set { _image = value; NotifyPropertyChanged("MyImage"); }
}
private void Storyboard1_Completed(object sender, EventArgs e)
{
MyImage = new BitmapImage(new Uri(@"Capture1.png", UriKind.RelativeOrAbsolute));
}
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(string property)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(property));
}
}
}
Upvotes: 2
Reputation: 2281
The Bag of Tricks project has samples of how to do this.
Specifically look at the FadeTransition
Upvotes: 0