Reputation: 2021
I'm captuting video with AVCaptureSession. But I would like to convert the captured image to an UIImage.
I found some code on Internet:
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer
{
NSLog(@"imageFromSampleBuffer: called");
// Get a CMSampleBuffer's Core Video image buffer for the media data
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
// Lock the base address of the pixel buffer
CVPixelBufferLockBaseAddress(imageBuffer, 0);
// Get the number of bytes per row for the pixel buffer
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
// Get the number of bytes per row for the pixel buffer
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
// Get the pixel buffer width and height
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// Create a device-dependent RGB color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create a bitmap graphics context with the sample buffer data
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
// Create a Quartz image from the pixel data in the bitmap graphics context
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
// Unlock the pixel buffer
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
// Free up the context and color space
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// Create an image object from the Quartz image
UIImage *image = [UIImage imageWithCGImage:quartzImage];
// Release the Quartz image
CGImageRelease(quartzImage);
return (image);
}
But I got some errors:
Jan 17 17:39:25 iPhone-4-de-XXX ThinkOutsideTheBox[2363] <Error>: CGBitmapContextCreate: invalid data bytes/row: should be at least 2560 for 8 integer bits/component, 3 components, kCGImageAlphaPremultipliedFirst. Jan 17 17:39:25 iPhone-4-de-XXX ThinkOutsideTheBox[2363] <Error>: CGBitmapContextCreateImage: invalid context 0x0 2013-01-17 17:39:25.896 ThinkOutsideTheBox[2363:907] image <UIImage: 0x1d553f00> Jan 17 17:39:25 iPhone-4-de-XXX ThinkOutsideTheBox[2363] <Error>: CGContextDrawImage: invalid context 0x0 Jan 17 17:39:25 iPhone-4-de-XXX ThinkOutsideTheBox[2363] <Error>: CGBitmapContextGetData: invalid context 0x0
EDIT: I also use the UIImage to get the rgb color:
-(void) captureOutput:(AVCaptureOutput*)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection*)connection
{
UIImage* image = [self imageFromSampleBuffer:sampleBuffer];
unsigned char* pixels = [image rgbaPixels];
double totalLuminance = 0.0;
for(int p=0;p<image.size.width*image.size.height*4;p+=4)
{
totalLuminance += pixels[p]*0.299 + pixels[p+1]*0.587 + pixels[p+2]*0.114;
}
totalLuminance /= (image.size.width*image.size.height);
totalLuminance /= 255.0;
NSLog(@"totalLuminance %f",totalLuminance);
}
Upvotes: 3
Views: 12145
Reputation: 3885
In case anyone who are expecting jpeg image like me, there are simple API provided by Apple:
[AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:photoSampleBuffer];
and:
[AVCapturePhotoOutput JPEGPhotoDataRepresentationForJPEGSampleBuffer:photoSampleBuffer previewPhotoSampleBuffer:previewPhotoSampleBuffer]
Upvotes: 0
Reputation: 105
You can try this code.
-(UIImage *) screenshotOfVideoStream:(CMSampleBufferRef)samImageBuff
{
CVImageBufferRef imageBuffer =
CMSampleBufferGetImageBuffer(samImageBuff);
CIImage *ciImage = [CIImage imageWithCVPixelBuffer:imageBuffer];
CIContext *temporaryContext = [CIContext contextWithOptions:nil];
CGImageRef videoImage = [temporaryContext
createCGImage:ciImage
fromRect:CGRectMake(0, 0,
CVPixelBufferGetWidth(imageBuffer),
CVPixelBufferGetHeight(imageBuffer))];
UIImage *image = [[UIImage alloc] initWithCGImage:videoImage];
CGImageRelease(videoImage);
return image;
}
It work for me.
Upvotes: 4
Reputation: 96333
Your best bet will be to set the capture video data output's videoSettings
to a dictionary that specifies the pixel format you want, which you'll need to set to some variation on RGB that CGBitmapContext can handle.
The documentation has a list of all of the pixel formats that Core Video can process. Only a tiny subset of those are supported by CGBitmapContext. The format that the code you found on the internet is expecting is kCVPixelFormatType_32BGRA
, but that might have been written for Macs—on iOS devices, kCVPixelFormatType_32ARGB
(big-endian) might be faster. Try them both, on the device, and compare frame rates.
Upvotes: 7