Reputation: 432
When you call:
[self dismissViewControllerAnimated:Yes.....];
it does the opposite of whatever animation was used to present the view.
Ex: If you call:
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Storyboard" bundle:nil];
View * myView = (View *) [storyboard instantiateViewControllerWithIdentifier:@"myViewName"];
[self myView animated:YES completion:nil];
It brings the view up from the bottom, and dismissViewControllerAnimated:
would dismiss the view using the reverse animation, so the view would be sliding down.
Is there any way to Present
a view with the sliding down animation? Any Help is greatly appreciated!
Upvotes: 0
Views: 539
Reputation: 104082
Sure, you can do your own transition like so:
-(IBAction)presentNext:(id)sender {
UIViewController *next = [self.storyboard instantiateViewControllerWithIdentifier:@"Next"];
[self.view.window insertSubview:next.view belowSubview:self.view];
CGAffineTransform t;
__block NSInteger xOffset, yOffset;
switch (self.interfaceOrientation) {
case 1:
xOffset = 0;
yOffset = self.view.frame.size.height;
break;
case 3:
t = CGAffineTransformMakeRotation(90 * M_PI / 180);
next.view.transform = t;
xOffset = -self.view.frame.size.width;
yOffset = 0;
break;
case 4:
t = CGAffineTransformMakeRotation(-90 * M_PI / 180);
next.view.transform = t;
xOffset = self.view.frame.size.width;
yOffset = 0;
break;
default:
break;
}
next.view.frame = self.view.frame;
[UIView animateWithDuration:1 animations:^{
self.view.center = CGPointMake(self.view.center.x + xOffset, self.view.center.y + yOffset);
} completion:^(BOOL finished) {
[self presentViewController:next animated:NO completion:^{
[self.view removeFromSuperview];
}];
}];
}
Upvotes: 0
Reputation: 38239
Use CATransaction
for animation
.
Note: the below code depends
on UIInterfaceOrientation
for Presenting a view
with the sliding down animation
in all orienation
.
[CATransaction begin];
CATransition *transition;
transition = [CATransition animation];
transition.type = kCATransitionPush;
if(viewOrientation == UIInterfaceOrientationLandscapeLeft)
[transition setSubtype:kCATransitionFromLeft];
else if (viewOrientation == UIInterfaceOrientationLandscapeRight)
[transition setSubtype:kCATransitionFromRight];
else if (viewOrientation == UIInterfaceOrientationPortrait)
[transition setSubtype:kCATransitionFromLeft];
else
[transition setSubtype:kCATransitionFromRight];
transition.duration = 0.0;
[self.view.layer addAnimation:transition forKey:nil]; // add animation in layer of UIView.
//Present your View here
[CATransaction commit];
EDIT : In these methods set current
orientation
.So Add UIInterfaceOrientation viewOrientation;
in .h file. These method may change according to iOS version
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
viewOrientation = interfaceOrientation;
return YES; //return according to your requirement
}
-(void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
viewOrientation = toInterfaceOrientation;
}
Upvotes: 1