Reputation: 554
I want to implement Push/Pop kind of animation in my application. Currently in my application, I'm simply adding & removing viewcontroller using addsubview & removesubview without any animation.
Adding navigation controller will be a major change in application as it will change whole structure of application. Is there any way to implement such kind of animation with using navigation controller.
Upvotes: 0
Views: 338
Reputation: 849
Add subview with push animation
//push animation
CATransition *transition = [CATransition animation];
transition.duration = 0.5;
transition.type = kCATransitionPush;
transition.subtype = kCATransitionFromRight;
[transition setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[self.view.layer addAnimation:transition forKey:nil];
[self addSubview:subView];
and remove subview with pop animation
//pop animation
CATransition *animation = [CATransition animation];
[animation setDuration:0.5];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromLeft];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[[self.superview layer] addAnimation:animation forKey:@"SlideView"];
[self removeFromSuperview];
Upvotes: 0
Reputation: 4164
Implement custom container controller refer Session 102 - Implementing UIViewController Containment in WWDC 2011
Upvotes: 0
Reputation: 1415
- (void)viewDidLoad
{
[super viewDidLoad];
viewSecond.frame = CGRectMake(330, 0, 320, 548);
}
- (IBAction)onBtnClick:(id)sender
{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
viewFirst.frame = CGRectMake(-330, 0, 320, 548);
viewSecond.frame = CGRectMake(0, 0, 320, 548);
[UIView commitAnimations];
}
- (IBAction)onBtnClick2:(id)sender
{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
viewFirst.frame = CGRectMake(0, 0, 320, 548);
viewSecond.frame = CGRectMake(330, 0, 320, 548);
[UIView commitAnimations];
}
Upvotes: 1
Reputation: 3754
Try this
first give your subview a frame
secondview.frame=CGRectMake(330, 0, 320, 460);
Then when you are adding it
[self.view addSubView:secondview];
[UIView beginAnimations:@"bringViewDown" context:nil];
[UIView setAnimationDuration:0.2];
firstview.frame=CGRectMake(-330, 0, 320, 460);
secondview.frame=CGRectMake(0, 0, 320, 460);
[UIView commitAnimations];
Hope this helps.....
Upvotes: 1