Lunar Mushrooms
Lunar Mushrooms

Reputation: 8918

ALSA Api: How to play two wave files simultaneously?

What is the required API configuration/call for playing two independent wavefiles overlapped ? I tried to do so , I am getting resource busy error. Some pointers to solve the problem will be very helpful.

Following is the error message from snd_pcm_prepare() of the second wavefile

"Device or resource busy"

Upvotes: 6

Views: 14418

Answers (5)

Matt
Matt

Reputation: 607

As ALSA provides a mixer device by default (dmix), you can simply use aplay, like so :

aplay song1.wav &
aplay -Dplug:dmix song2.wav

If your audio files are the same rate and format, then you don't need to use plug. It becomes :

aplay song1.wav &
aplay -Ddmix song2.wav

If however you want to program this method, there are some C++ audio programming tutorials here. These tutorials show you how to load audio files and operate different audio subsystems, such as jackd and ALSA.

In this example it demonstrates playback of one audio file using ALSA. It can be modified by opening a second audio file like so :

Sox<short int> sox2;
res=sox2.openRead(argv[2]);
if (res<0 && res!=SOX_READ_MAXSCALE_ERROR)
  return SoxDebug().evaluateError(res);

Then modify the while loop like so :

  Eigen::Array<int, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor> buffer, buffer2;
  size_t totalWritten=0;
  while (sox.read(buffer, pSize)>=0 && sox2.read(buffer2, pSize)>=0){
    if (buffer.rows()==0 || buffer.rows()==0) // end of the file.
      break;
    // as the original files were opened as short int, summing will not overload the int buffer.
    buffer+=buffer2; // sum the two waveforms together
    playBack<<buffer; // play the audio data
    totalWritten+=buffer.rows();
  }

Upvotes: 2

Oleg Kokorin
Oleg Kokorin

Reputation: 2672

following is a very simplified multi-thread playback solution (assuming both files are the same sample format, same channel number and same frequency):

  1. starting buffer based thread per each file decoding (have to make this code 2 times - for file1 and for file2):

    import wave
    import threading
    
    periodsize = 160
    f = wave.open(file1Wave, 'rb')
    file1Alive = True
    file1Thread = threading.Thread(target=_playFile1)
    file1Thread.daemon = True
    file1Thread.start()
    
  2. file decoding thread itself (also has to be defined twice - for file1 and for file2) :

    def _playFile1():
        # Read data from RIFF
        while file1Alive:
            if file1dataReady:
                time.sleep(.001)
            else:
                data1 = f.readframes(periodsize)
                if not data1:
                    file1Alive = False
                    f.close()
                else:
                    file1dataReady == True
    
  3. starting merging thread (aka funnel) to merge file decodings

    import alsaaudio
    import threading
    
    sink = alsaaudio.PCM(alsaaudio.PCM_PLAYBACK, device="hw:CARD=default")
    sinkformat = 2
    funnelalive = True
    funnelThread = threading.Thread(target=self._funnelLoop)
    funnelThread.daemon = True
    funnelThread.start()
    
  4. merge and play (aka funnel) thread

    def _funnelLoop():
        # Reading all Inputs
        while funnelalive:
            # if nothing to play - time to selfdestruct
            if not file1Alive and not file2Alive:
                funnelalive = False
                sink.close()
            else:
                if file1dataReady and file2dataReady: 
                    # merging data from others but first
                    datamerged = audioop.add(data2, data2, sinkformat)
                    file1dataReady = False
                    file2dataReady = False
                    sink.write(datamerged)
                    time.sleep(.001)
    

Upvotes: 0

Varun
Varun

Reputation: 477

You can use this configuration also

   pcm.dmix_stream
   {
       type dmix
        ipc_key 321456 
        ipc_key_add_uid true
        slave.pcm "hw:0,0"
   }


   pcm.mix_stream
   {
      type plug
      slave.pcm dmix_stream
   }

Update it in ~/.asoundrc or /etc/asound.conf

You can use command

For wav file

aplay -D mix_stream "filename"

For raw or pcmfile

aplay -D mix_stream -c "channels" -r "rate" -f "format" "filename"

Enter the value for channels, rate, format and filename as per your audio file

Upvotes: 0

Jonny
Jonny

Reputation: 872

You can configure ALSA's dmix plugin to allow multiple applications to share input/output devices.

An example configuration to do this is below:

pcm.dmixed {
    type dmix
    ipc_key 1024
    ipc_key_add_uid 0
    slave.pcm "hw:0,0"
}
pcm.dsnooped {
    type dsnoop
    ipc_key 1025
    slave.pcm "hw:0,0"
}

pcm.duplex {
    type asym
    playback.pcm "dmixed"
    capture.pcm "dsnooped"
}

# Instruct ALSA to use pcm.duplex as the default device
pcm.!default {
    type plug
    slave.pcm "duplex"
}
ctl.!default {
    type hw
    card 0
}

This does the following:

  • creates a new device using the dmix plugin, which allows multiple apps to share the output stream
  • creates another using dsnoop which does the same thing for the input stream
  • merges these into a new duplex device that will support input and output using the asym plugin
  • tell ALSA to use the new duplex device as the default device
  • tell ALSA to use hw:0 to control the default device (alsamixer and so on)

Stick this in either ~/.asoundrc or /etc/asound.conf and you should be good to go.

For more information see http://www.alsa-project.org/main/index.php/Asoundrc#Software_mixing.

Upvotes: 25

Nikos C.
Nikos C.

Reputation: 51842

ALSA does not provide a mixer. If you need to play multiple audio streams at the same time, you need to mix them together on your own.

The easiest way this can be accomplished is by decoding the WAV files to float samples, add them, and clip them when converting them back to integer samples.

Alternatively, you can try to open the default audio device (and not a hardware device like "hw:0") multiple times, once for each stream you wish to play, and hope that the dmix ALSA plugin is loaded and will provide the mixing functionality.

Upvotes: 5

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